#here are the enemies!!!

Freeslot
SPR_CLAW
S_CLAW_STND
S_CLAW_RUN1
S_CLAW_RUN2
S_CLAW_RUN3
S_CLAW_RUN4
S_CLAW_RUN5
S_CLAW_RUN6
MT_REDCLAWBA

#Red Clawba

State S_CLAW_STND
SpriteName = CLAW
SpriteFrame = A
Duration = 5
Next = S_CLAW_RUN1
Action = A_Look
Var1 = 0
Var2 = 0

State S_CLAW_RUN1
SpriteName = CLAW
SpriteFrame = A
Duration = 1
Next = S_CLAW_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_CLAW_RUN2
SpriteName = CLAW
SpriteFrame = B
Duration = 1
Next = S_CLAW_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_CLAW_RUN3
SpriteName = CLAW
SpriteFrame = C
Duration = 1
Next = S_CLAW_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_CLAW_RUN4
SpriteName = CLAW
SpriteFrame = D
Duration = 1
Next = S_CLAW_RUN5
Action = A_Chase
Var1 = 0
Var2 = 0

State S_CLAW_RUN5
SpriteName = CLAW
SpriteFrame = E
Duration = 1
Next = S_CLAW_RUN6
Action = A_Chase
Var1 = 0
Var2 = 0

State S_CLAW_RUN6
SpriteName = CLAW
SpriteFrame = F
Duration = 1
Next = S_CLAW_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

Object MT_REDCLAWBA
#$Name Red Clawba
#$Sprite CLAWA1
#$Category Enemies
MapThingNum = 1337
SpawnState = S_CLAW_STND
SpawnHealth = 1
SeeState = S_CLAW_RUN1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 170
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL