MainCfg
GameData = desert.dat
SpStage_Start = 1
NumDemos = 0

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Level 1
Levelname = Desert
Act = 0
SubTitle = Las Vegas here we come
Keywords = DZ
Music = DERT
TypeOfLevel = Singleplayer,Co-op
NextLevel = TITLE
SkyNum = 13
LevelSelect = 1
SaveGame = true

Emblem 1
Hint = Second stretch, im just in the corner
Type = Global
Tag = 0
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Brak funni
Type = Global
Tag = 1
MapNum = 01
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = Who puts cactus in the middle of the road!?
Type = Global
Tag = 2
MapNum = 01
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Second to last stretch, MISTER BEAST!!!
Type = Global
Tag = 3
MapNum = 01
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = You've made it to the final stretch!\\now come back... all the way back...\\I got something for you...
Type = Global
Tag = 4
MapNum = 01
Sprite = E
Color = SKINCOLOR_EMERALD

Unlockable 1
Name = AMY
Objective = LOL.
Type = Skin
Var = 3
Height = 17
NoChecklist = true
ConditionSet = 1

Unlockable 2
Name = FANG
Objective = LOL.
Type = Skin
Var = 4
Height = 17
NoChecklist = true
ConditionSet = 1

Unlockable 3
Name = METAL
Objective = LOL.
Type = Skin
Var = 5
Height = 17
NoChecklist = true
ConditionSet = 1

Unlockable 4
Name = Pandoras Box
Objective = Get all Emblems.
Type = Pandora
Height = 17
NoChecklist = true
ConditionSet = 2

Unlockable 5
Name = Emblem hints
Objective = Collect 2 Emblems.
Type = EmblemHints
Height = 20
ConditionSet = 3

Unlockable 6
Name = Emblem Radar
Objective = Collect 2 Emblems.
Type = ItemFinder
Height = 19
NoChecklist = true
ConditionSet = 3

ConditionSet 1
Condition1 = MapVisited 1

ConditionSet 2
Condition1 = TotalEmblems 5

ConditionSet 3
Condition1 = TotalEmblems 2
