MainCfg
GameData = sthscademo.dat
CustomVersion = DEMO 2.3

Clear All

# Emblems

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 3
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = Chritmas!
Objective = Get All Emblems
ConditionSet = 10
Sprite = U
Color = SKINCOLOR_RED

#-SUPER GREEN ZONE 1

Emblem
Hint = Behind Some Blocks Is You.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

#-SUPER GREEN ZONE 2

Emblem
Hint = What Happens If You Go Up To The Last Platform?
Type = Global
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

#-SNOW CARNIVAL ZONE 1

Emblem
Hint = The Ending Hides a Secret.
Type = Global
Tag = 0
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

#-SNOW CARNIVAL ZONE 2

Emblem
Hint = Is There Just Something in the Tree Trunks?
Type = Global
Tag = 0
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

#-DESERT TOXIC ZONE 1

Emblem
Hint = Among The Cacti Something Is Quite Visible.
Type = Global
Tag = 0
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE

#-DESERT TOXIC ZONE 2

Emblem
Hint = Who Likes To Take a Dip In The Lakes?
Type = Global
Tag = 0
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE

# Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Super Green Zone
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 24
Name = Emblem Hints
Objective = Get 2 emblems
Height = 0
ConditionSet = 24
Type = EmblemHints

Unlockable 28
Name = Level Select
Objective = Clear Desert Toxic 2
Height = 20
ConditionSet = 28
Type = LevelSelect
Var = 1

Unlockable 6
Name = Sound Test
Objective = Complete Snow Carnival Zone
Height = 50
ConditionSet = 8
Type = SoundTest
Var = 2

ConditionSet 1
Condition1 = MapBeaten 3

# Find 2 emblems
ConditionSet 24
Condition1 = TotalEmblems 2

# Beat DTZ2
ConditionSet 28
Condition1 = MapBeaten 08

# Beat SCZ3
ConditionSet 8
Condition1 = MapBeaten 6

# Complete the mod
ConditionSet 3
Condition1 = MapBeaten 08

# Get All Emblems
ConditionSet 10
Condition1 = TotalEmblems 7

Level 1
LevelName = Super Green
Act = 1
SkyNum = 17
Music = SGZ1
NextLevel = 2
Weather = 2
FlickyList = BlueBird,Chipmunk
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
LevelSelect = 1
RecordAttack = true

Level 2
LevelName = Super Green
Act = 2
SkyNum = 17
NextLevel = 3
Music = SGZ2
Weather = 2
FlickyList = BlueBird,Chipmunk
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
LevelSelect = 2
RecordAttack = true

Level 3
LevelName = Super Green
Act = 3
SkyNum = 17
Music = VSEGGMAN
NextLevel = 4
Weather = 2
TypeOfLevel = Singleplayer,Co-op
SaveGame = true
StartRings = 10
LevelSelect = 3
BonusType = Boss
RecordAttack = true

Level 4
LevelName = Snow Carnival
Act = 1
SkyNum = 30
NextLevel = 5
Music = SCZ1
Weather = 2
FlickyList = Pig,Rat
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
LevelSelect = 1
RecordAttack = true

Level 5
LevelName = Snow Carnival
Act = 2
NextLevel = 6
Music = SCZ2
SkyNum = 17
Weather = 2
FlickyList = Pig,Rat
LevelSelect = 2
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true

Level 6
LevelName = Snow Carnival
Act = 3
StartRings = 10
Music = VSEGGMAN
NextLevel = 7
SkyNum = 17
Weather = 2
TypeOfLevel = Singleplayer,Co-op
SaveGame = true
FlickyList = Pig,Rat
LevelSelect = 3
RecordAttack = true

Level 7
LevelName = Desert Toxic
Act = 1
SkyNum = 30
Music = DTZ1
FlickyList = Cow,Bear
NextLevel = 8
Weather = 2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
LevelSelect = 1
RecordAttack = true

Level 8
LevelName = Desert Toxic
Act = 2
Music = DTZ2
SkyNum = 14
FlickyList = Cow,Bear
NextLevel = CREDITS
Weather = 2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
LevelSelect = 2
RecordAttack = true