MainCfg
GameData = darkserverlevelcollab.dat
NumDemos = 0
UseBlackRock = false
TitleMap = DZ
SPStage_Start = D0
SPMarathon_Start = D1
CustomVersion = DSLC v1.0
# i'm literally just copying this from emerald quest lmao
# and no one can stop me from being lazy cuz i made emerald quest MWAHAHAHAHAHAHAHAAAAAAA

Clear All

# Automatically Unlocked Thingies

Unlockable 1
Name = Record Attack
Objective = Do something cool
Type = RecordAttack
NoCecho = true
ConditionSet = -1
NoChecklist = false
Height = 10

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 4
Type = None
Name = Amy
ConditionSet = -1

Unlockable 5
Type = ItemFinder
Name = Emblem Radar
NoCecho = true
ConditionSet = -1

Unlockable 6
Type = EmblemHints
Name = Emblem Hints
NoCecho = true
ConditionSet = -1

Unlockable 7
Name = Level Select
Objective = i dunno do something lol
Type = LevelSelect
Var = 1
Height = 20
ConditionSet = -1

# Climate Conflict 1 emblems

Emblem
Hint = A lake and a frozen waterfall. Under the sheet of ice created by the waterfall, an emblem waits...
Type = Global
Tag = 0
MapNum = D1
Sprite = C
Color = SKINCOLOR_SKY

Emblem
Hint = After crossing the bridge, an out of place wall may catch your eye. Climb up there and break through it all!
Type = Global
Tag = 1
MapNum = D1
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Hint = Close to the finale, this emblem is sitting on a pillar. It's placed inbetween the two climates.
Type = Global
Tag = 2
MapNum = D1
Sprite = K
Color = SKINCOLOR_WHITE

Emblem
Type = Time
Var = 60*TICRATE
Sprite = T
MapNum = D1
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 130
Sprite = R
MapNum = D1
Color = SKINCOLOR_GOLD

# Climate Conflict 2 emblems

Emblem
Type = Time
Var = 60*TICRATE
Sprite = T
MapNum = D2
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = D2
Color = SKINCOLOR_RUST

# Aerial Temple emblems

Emblem
Type = Time
Var = 52*TICRATE
MapNum = D4
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 60
MapNum = D4
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Score
Var = 50000
MapNum = D4
Sprite = S
Color = SKINCOLOR_SILVER

Emblem
Hint = Turn around before you begin.
Type = Global
Tag = 0
MapNum = D4
Sprite = O
Color = SKINCOLOR_SKY

Emblem
Hint = Look behind the first spring.
Type = Global
Tag = 1
MapNum = D4
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Go left at the end of the long land.
Type = Global
Tag = 2
MapNum = D4
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Hint = There's more then just a emerald token on that long platform.
Type = Global
Tag = 3
MapNum = D4
Sprite = H
Color = SKINCOLOR_EMERALD

Emblem
Hint = There's a giant ring sealed behind a wall in a corridor.
Type = Global
Tag = 4
MapNum = D4
Sprite = P
Color = SKINCOLOR_RED

# Perfect Snowflakes emblems

Emblem
Type = Time
Var = 105*TICRATE
MapNum = D5
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = D5
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Score
Var = 92000
MapNum = D5
Sprite = S
Color = SKINCOLOR_RUST

Emblem
Type = Global
MapNum = D5
Sprite = M
Tag = 99
Color = SKINCOLOR_MOONSTONE
Hint = This one is pretty simple, try looking around the starting area a bit.

Emblem
Type = Global
MapNum = D5
Sprite = C
Tag = 94
Color = SKINCOLOR_CHERRY
Hint = See that big cherry blossom tree in the forest? Find a way to get ontop of it. Or just fly, that too.

Emblem
Type = Global
MapNum = D5
Sprite = D
Tag = 97
Color = SKINCOLOR_WHITE
Hint = I know you are tempted to go outside, but try checking under the platforms near the diagonal springs.

# deadass the way pico organized this is confusing the hell outta me
# so i'm not even gonna try to label this formally lmfaooooo

Emblem
Hint = This one's NOT in plain sight.\\You could never find it.
Type = Global
Tag = 0
MapNum = D6
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Make a big jump to get a reward.\\These slopes look weirdly smooth, right?
Type = Global
Tag = 1
MapNum = D6
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A misplaced spring sends you here.\\Think it was a mistake?\\You're wrong.
Type = Global
Tag = 2
MapNum = D6
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Go to the alternate route,\\find a button,\\Get the prize.
Type = Global
Tag = 3
MapNum = D6
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Don't turn to the dark side.\\Spin into it instead.
Type = Global
Tag = 4
MapNum = D6
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Time
Var = 105*TICRATE
MapNum = D6
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 225
MapNum = D6
Sprite = R
Color = SKINCOLOR_GOLD

# TRZ2 EMBLEMS

Emblem
Hint = Fly high to get the prize.\\A ring box and a spring.\\All the water is turned off.
Type = Global
Tag = 0
MapNum = D7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Dive down into the water.\\It's pretty obvious where to go,\\but how to stop the poison?
Type = Global
Tag = 1
MapNum = D7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Push the button, a moving wall?\\It opens, enter and leave quick!\\It's right at the tail end.
Type = Global
Tag = 2
MapNum = D7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The button is back...\\But remember the door?\\Find Rick's house.
Type = Global
Tag = 3
MapNum = D7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Echidnas only! \\Avoid that turret, find a green button.\\Don't forget the route!
Type = Global
Tag = 4
MapNum = D7
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Time
Var = 105*TICRATE
MapNum = D7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 300
MapNum = D7
Sprite = R
Color = SKINCOLOR_GOLD

# Skytop City Emblems

Emblem
Hint = On an unfinished road,\\some can still traverse.\\Your reward is right there.
Type = Global
Tag = 0
MapNum = D9
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = That button again?\\It'll open a new door.\\Seal the fountain.
Type = Global
Tag = 1
MapNum = D9
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Under the bridge, you must fly.\\If you fall, you will die.\\It's big, long, and has a road on it.
Type = Global
Tag = 2
MapNum = D9
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = On the highest skyscraper,\\You must use a warp pad.\\But how to turn it on?
Type = Global
Tag = 3
MapNum = D9
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = These scrapers do go high, huh?\\Off the beaten path,\\A manhole cover can be found... sitting there.
Type = Global
Tag = 4
MapNum = D9
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Time
Var = 105*TICRATE
MapNum = D9
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 325
MapNum = D9
Sprite = R
Color = SKINCOLOR_GOLD

# Cheese
# DSLC Lore Reasons

Emblem
Hint = \\Go to the end to find a surprise.
Type = Global
Tag = 5
MapNum = D7
Sprite = N
Color = SKINCOLOR_GOLDENROD

# Lil MF
# Pico Lore Reasons

Emblem
Hint = \\Deep, deep under. He lies.
Type = Global
Tag = 5
MapNum = D6
Sprite = N
Color = SKINCOLOR_GREEN

# Oldflower Zone
Emblem
Hint = Down in an oval pool,\\The goal is guarded\\by robotic fish.
Type = Global
Tag = 0
MapNum = D8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = With a shield of white,\\Climb up a small challenge.\\There, the emblem awaits.
Type = Global
Tag = 1
MapNum = D8
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = First one behind a crumbling wall,\\the next one in a water hole.\\Then, return to the start.
Type = Global
Tag = 2
MapNum = D8
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Up above the skies,\\An emblem is obvious to the sight.\\Get over there!
Type = Global
Tag = 3
MapNum = D8
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Another off kilter route,\\That pool has a spring.\\Get to the top of the hill.
Type = Global
Tag = 4
MapNum = D8
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Time
Var = 135*TICRATE
MapNum = D8
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = D8
Sprite = R
Color = SKINCOLOR_GOLD

# Lil Sonic
# PDM Lore
Emblem
Hint = For echidnas only,\\In the big cave,\\a small friend resides.
Type = Global
Tag = 5
MapNum = D8
Sprite = N
Color = SKINCOLOR_WHITE

# Floaty Waste emblems

Emblem
Hint = Don't sneak in just yet!\\Your reward is up top. To reach,\\make use of those floating scrap.
Type = Global
Tag = 1
MapNum = DA
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Near the elevator. But don't\\be fooled! You'll have to\\dust it off first.
Type = Global
Tag = 2
MapNum = DA
Sprite = B
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = A locked door holds a\\interesting doormat design. Find the\\design nearby, then go behind it.
Type = Global
Tag = 3
MapNum = DA
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = The pipes look weak Amy.\\Could that different debri have\\something that can burst it?
Type = Skin
Tag = 4
MapNum = DA
Sprite = Z
Color = SKINCOLOR_PINK
Var = 3

# Pandora's Box

ConditionSet 39
Condition1 = TotalEmblems 56

Unlockable 8
Name = Pandora's Box, and...?
Objective = Collect all 56 emblems
Type = Pandora
ConditionSet = 39