These are all of the assets for Techno Retro Zone, Pico's (crappy) submission for Dark's Level Design Collab.  This pk3 file will eventually contain the mappack due to rule 3.

If other people use assets from here then do not paste it in, otherwise paste this stuff in for the level to work.  Thanks!

- Ova Pico

SPECIAL PICO REQUESTS, FOR THE ULDARKC - TECHNO RETRO:
Map ids are 01 AND 02... but OP and OQ would be KINDA FUNNY TOO... :money_mouth: (ova pico :srb2moment:)
pleas enjy

-- da lore --
sonic or the other loser ahhs drop into a shitty shit portal and need to GO THROUGH modified final demo to find the cheese of godliness or some shit LMFAOOOOOOOOO

-- how we got to this level --
pico notices your ahh is in the dungeon and sends you back to sonic robo blast 2 v1.09.4 but in universe 23A which means it's different

note: new embwums are in the game you gotta add those in and make a new gamedata now >:)))



On a serious note, be weary of all assets I used here. Here's a big fat list:
Flicky 17, in an object and sprites, and Flickies 18, 19, and 20 for sprites alone. All of these guys are unused, however. It may be better not to include the "Old Flickies" categories, since they are currently unused.
Emblem Frame 0. This emblem slot replaces the IN-MAP emblem for Techno Retro 2 with a low quality cheese. In map (and the Emblem Hints page), without scripts and whatnot (for the map), it would use the Empty emblem frame. Please be sure to change the gamemap in the script, located in Map Events, to the ID we choose for TRZ2.
And now, a list of ALL assets used from SRB2ThePast (or PastPatch in terms of the modified Era scripts)
* FD + 2.0 Blue and Red Crawlas.
* Old Emerald Tokens, including the currently unused TGF and Demo era tokens.
* The old variations of the Auto-Turret and the Pop-Up Turret
* Old Buzzes
* Drillakilla (Unused)
* Old Signpost
* Old Jettysyn Gunners
* Demo Era Eggmobile (Demo Egg) and the (as-of-now) Unused Final Demo Eggmobile
* Final Demo Era Monitors
* FD Crawla Commander
* Old Maces
* Eras (From PastPatch/SRB2ThePast)
...So if any of the OTHER custom maps have custom objects, custom sprites... etc, with custom IDs, that overwrite this map's, tell them or myself to change them, and I'm sure both parties will oblige! Or do it yourself, but that'll be a pain in the ass.

Good luck!
