Object MT_BLACKEGGMAN
Speed = 5
SpawnHealth = 8

State S_BLACKEGG_SHOOT2
Duration = 0
Action = None
Next S_BLACKEGG_JUMP1

State S_BLACKEGG_GOOP
Duration = 100

State S_BLACKEGG_HITFACE1
Duration = 30

Freeslot
SPR_MISS
S_MISSLOOK
S_MISSSEE
S_MISSSHOT
S_MISSWAIT
MT_MISS
MT_BRAKDISPLAY
S_BRAKDISPLAY
MT_BLACKEGGMAN_MISSILE1

Object MT_MISS
MapThingNum = 36
SpawnState = S_MISSLOOK
SeeState = S_MISSSEE
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = MT_JETTBULLET
SpawnHealth = 1000
Radius = 12*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
PainChance = 0
Flags = MF_ENEMY|MF_SPECIAL

State S_MISSLOOK
SpriteName = MISS
SpriteFrame = A
Duration = 1
Action = A_Look
Var1 = 12
Var2 = 0
Next = S_MISSSEE

State S_MISSSEE
SpriteName = MISS
SpriteFrame = A
Duration = 0
Action = A_FaceTarget
Var1 = 0
Var2 = 0
Next = S_MISSWAIT

State S_MISSWAIT
SpriteName = MISS
SpriteFrame = A
Duration = 80
Action = None
Var1 = 0
Var2 = 0
Next = S_MISSSHOT

State S_MISSSHOT
SpriteName = MISS
SpriteFrame = A
Duration = 14
Action = A_Boss7FireMissiles
Var1 = MT_BLACKEGGMAN_MISSILE
Var2 = sfx_None
Next = S_MISSLOOK

Object MT_BRAKDISPLAY
MapThingNum = 37
SpawnState = S_BRAKDISPLAY
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_SCENERY

State S_BRAKDISPLAY
SpriteName = BRAK
SpriteFrame = A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_NULL

Object MT_BLACKEGGMAN_MISSILE
Speed = 40*FRACUNIT