FREESLOT
SPR_CHER
sfx_FHCHER
S_CHERIDLE
S_CHERFOLLOW
S_CHERHURT
S_CHERLOSE
S_CHERWIN
S_CHERHITCONFIRM
S_CHERRING

STATE S_CHERIDLE
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_CHERIDLE

STATE S_CHERFOLLOW
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_CHERFOLLOW

STATE S_CHERHURT
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CHERHURT

STATE S_CHERLOSE
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CHERLOSE

STATE S_CHERWIN
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_CHERWIN

STATE S_CHERHITCONFIRM
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_CHERHITCONFIRM

STATE S_CHERRING
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_CHERRING

FOLLOWER
Name = Children_of_Moon
Icon = ICOFCHER
Category = Blasphemous
HornSound = DSFHCHER
DefaultColor = tan
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 110
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 45
RingTime = 35
IdleState = S_CHERIDLE
FollowState = S_CHERFOLLOW
HurtState = S_CHERHURT
LoseState = S_CHERLOSE
WinState = S_CHERWIN
HitConfirmState = S_CHERHITCONFIRM
RingState = S_CHERRING
