#Coconut Cup Level Headers
#Also includes courses not made yet

#Coconut Cup Race Maps

Level DR_3CD
LevelName = 3 Color Drive
NoVisitNeeded = True
NoZone = 1
TypeOfLevel = Race
NumLaps = 4
Music = 3CD
PositionMusic = SP3P
SkyTexture = FCDT01
MobjScale = 8*FRACUNIT/9

Level DR_NGHZ
LevelName = Neo Green Hill
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
Music = NGHZ
PositionMusic = ADVCSL
SkyTexture = EOSKYBG
MobjScale = FRACUNIT/4
LightAngle = 0
#LightContrast = 64
SkyboxScaleX = 32
SkyboxScaleY = 32
SkyboxScaleZ = 64
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky

Level DR_GALF
NoVisitNeeded = True
Levelname = Galf Legacy
NoZone = 1
TypeOfLevel = Race
NumLaps = 3
Music = GALF
PositionMusic = INTOGF
MobjScale = FRACUNIT-(FRACUNIT/4)
SkyTexture = GALFSKY
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky

Level DR_MMMM
NoVisitNeeded = True
Levelname = B A N A N A S
ZoneTitle = M M M M
TypeOfLevel = Race
NumLaps = 4
Music = MMMM
SkyTexture = SKY480
SkyboxScaleZ = 64
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky

#-Soon...

#Level DR_CAGED
#NoVisitNeeded = True
#Levelname = Kingdom
#ZoneTitle = Caged
#TypeOfLevel = Race
#NumLaps = 3
#Music = KINC
#SkyTexture = SKY480
#MobjScale = FRACUNIT/2
#Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky

#Coconut Cup Battle Maps

Level DR_SHOPPE
NoVisitNeeded = True
LevelName = F O R T E
ZoneTitle = B L O C K
TypeOfLevel = Battle
Music = LISAF
SkyTexture = VPWSKY
MobjScale = FRACUNIT/3
SkyboxScale = 2
SkyboxScaleZ = 48
Followers = Barrel,Bacura,Asterite,Glyph,Marble UAP,Goddess

Level DR_CHAORUINS
NoVisitNeeded = True
LevelName = Chao
ZoneTitle = Ruins
TypeOfLevel = Battle
Music = CHAORU
SkyTexture = AIADVSKY
MobjScale = FRACUNIT/4
SkyboxScale = 4
Followers = Chao
LobbySize = Small

#No Cup Yet Maps

#None

#Possibly cut? Never say never...

#Emerald Ocean - A 100% waterrun level
#Just not viable yet. I'm sure I can Lua script something, but for now...
#Level DR_EOCEAN
#NoVisitNeeded = True
#LevelName = Emerald Ocean
#TypeOfLevel = Race
#Music = ANISZ2
#SkyTexture = EOSKYBG
#MobjScale = FRACUNIT/4
#SkyboxScale = 0
#Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky

#Tilt'n Egg - a take on Tilt-A-Kart
#Tilting... did not work well. But I may try this again sometime.
#Level DR_TILTNEGG
#NoVisitNeeded = True
#LevelName = Tilt'n
#ZoneTitle = Egg
#TypeOfLevel = Battle
#Music = PIPAZ
#SkyTexture = BLACKW
#MobjScale = FRACUNIT/8
#SkyboxScale = 4
#Followers = Manegg
#LobbySize = Small

#Funny Test Map header for placeholding
#Level DR_AAAAAA
#NoVisitNeeded = True
#Levelname = AAAAAAAAAA
#ZoneTitle = AAAAAAAAAA
#TypeOfLevel = Race
#NumLaps = 3
#Music = ADVCSL
#SkyTexture = SKY480
#MobjScale = FRACUNIT/4
#Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
