// Texture definitions generated by SLADE3
// on Mon Jun 10 22:00:14 2024

WallTexture "GBJWL09", 256, 256
{
	Patch "GBJWL09A", 0, 0
	Patch "GBJWL09B", 0, 128
}

WallTexture "GBJGRW1", 256, 256
{
	Patch "GBJGRW1A", 0, 0
	Patch "GBJGRW1B", 0, 128
}

WallTexture "GBCLFW3", 256, 256
{
	Patch "GBCLFW3A", 0, 0
	Patch "GBCLFW3B", 0, 128
}

WallTexture "GBCLFW4", 256, 256
{
	Patch "GBCLFW4A", 0, 0
	Patch "GBCLFW4B", 0, 128
}

WallTexture "GBCLFW5", 256, 256
{
	Patch "GBCLFW5A", 0, 0
	Patch "GBCLFW5B", 0, 128
}

Texture "NGHZTX0X", 192, 2112
{
	Patch "NGHZTX03", 0, 0
	Patch "NGHZTX01", 0, 192
	Patch "NGHZTX01", 0, 384
	Patch "NGHZTX01", 0, 576
	Patch "NGHZTX01", 0, 768
	Patch "NGHZTX01", 0, 960
	Patch "NGHZTX01", 0, 1152
	Patch "NGHZTX01", 0, 1344
	Patch "NGHZTX01", 0, 1536
	Patch "NGHZTX01", 0, 1728
	Patch "NGHZTX01", 0, 1920
}

Texture "NGHZTX0Y", 192, 2112
{
	Patch "NGHZTX04", 0, 0
	Patch "NGHZTX02", 0, 192
	Patch "NGHZTX02", 0, 384
	Patch "NGHZTX02", 0, 576
	Patch "NGHZTX02", 0, 768
	Patch "NGHZTX02", 0, 960
	Patch "NGHZTX02", 0, 1152
	Patch "NGHZTX02", 0, 1344
	Patch "NGHZTX02", 0, 1536
	Patch "NGHZTX02", 0, 1728
	Patch "NGHZTX02", 0, 1920
}

Texture "NGHZTX1X", 192, 2112
{
	Patch "NGHZTX11", 0, 0
	Patch "NGHZTX01", 0, 192
	Patch "NGHZTX01", 0, 384
	Patch "NGHZTX01", 0, 576
	Patch "NGHZTX01", 0, 768
	Patch "NGHZTX01", 0, 960
	Patch "NGHZTX01", 0, 1152
	Patch "NGHZTX01", 0, 1344
	Patch "NGHZTX01", 0, 1536
	Patch "NGHZTX01", 0, 1728
	Patch "NGHZTX01", 0, 1920
}

Texture "NGHZTX1Y", 192, 2112
{
	Patch "NGHZTX12", 0, 0
	Patch "NGHZTX02", 0, 192
	Patch "NGHZTX02", 0, 384
	Patch "NGHZTX02", 0, 576
	Patch "NGHZTX02", 0, 768
	Patch "NGHZTX02", 0, 960
	Patch "NGHZTX02", 0, 1152
	Patch "NGHZTX02", 0, 1344
	Patch "NGHZTX02", 0, 1536
	Patch "NGHZTX02", 0, 1728
	Patch "NGHZTX02", 0, 1920
}

Texture "NGHZBSHW", 384, 192
{
	Patch "NGHZBSH1", 0, 0
	Patch "NGHZBSH5", 192, 0
}

// End of texture definitions
