FREESLOT
SPR_PCLC
sfx_FHPCLC
S_PCLCIDLE
S_PCLCFOLLOW
S_PCLCHURT
S_PCLCLOSE
S_PCLCWIN
S_PCLCHITCONFIRM
S_PCLCRING

STATE S_PCLCIDLE
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCIDLE

STATE S_PCLCFOLLOW
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCFOLLOW

STATE S_PCLCHURT
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCHURT

STATE S_PCLCLOSE
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_PCLCLOSE

STATE S_PCLCWIN
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCWIN

STATE S_PCLCHITCONFIRM
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCHITCONFIRM

STATE S_PCLCRING
SpriteName = SPR_PCLC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PCLCRING

FOLLOWER
Name = Purple_Crown
Icon = ICOFPCLC
Category = COTL_Crowns
HornSound = DSFHPCLC
DefaultColor = purple
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 37*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 7*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_PCLCIDLE
FollowState = S_PCLCFOLLOW
HurtState = S_PCLCHURT
LoseState = S_PCLCLOSE
WinState = S_PCLCWIN
HitConfirmState = S_PCLCHITCONFIRM
RingState = S_PCLCRING
