FREESLOT
SPR_BCLC
sfx_FHBCLC
S_BCLCIDLE
S_BCLCFOLLOW
S_BCLCHURT
S_BCLCLOSE
S_BCLCWIN
S_BCLCHITCONFIRM
S_BCLCRING

STATE S_BCLCIDLE
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCIDLE

STATE S_BCLCFOLLOW
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCFOLLOW

STATE S_BCLCHURT
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCHURT

STATE S_BCLCLOSE
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_BCLCLOSE

STATE S_BCLCWIN
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCWIN

STATE S_BCLCHITCONFIRM
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCHITCONFIRM

STATE S_BCLCRING
SpriteName = SPR_BCLC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BCLCRING

FOLLOWER
Name = Blue_Crown
Icon = ICOFBCLC
Category = COTL_Crowns
HornSound = DSFHBCLC
DefaultColor = blue
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 37*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 7*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_BCLCIDLE
FollowState = S_BCLCFOLLOW
HurtState = S_BCLCHURT
LoseState = S_BCLCLOSE
WinState = S_BCLCWIN
HitConfirmState = S_BCLCHITCONFIRM
RingState = S_BCLCRING
