FREESLOT
SPR_YCLC
sfx_FHYCLC
S_YCLCIDLE
S_YCLCFOLLOW
S_YCLCHURT
S_YCLCLOSE
S_YCLCWIN
S_YCLCHITCONFIRM
S_YCLCRING

STATE S_YCLCIDLE
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCIDLE

STATE S_YCLCFOLLOW
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCFOLLOW

STATE S_YCLCHURT
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCHURT

STATE S_YCLCLOSE
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_YCLCLOSE

STATE S_YCLCWIN
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCWIN

STATE S_YCLCHITCONFIRM
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCHITCONFIRM

STATE S_YCLCRING
SpriteName = SPR_YCLC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_YCLCRING

FOLLOWER
Name = Yellow_Crown
Icon = ICOFYCLC
Category = COTL_Crowns
HornSound = DSFHYCLC
DefaultColor = yellow
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 37*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 7*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_YCLCIDLE
FollowState = S_YCLCFOLLOW
HurtState = S_YCLCHURT
LoseState = S_YCLCLOSE
WinState = S_YCLCWIN
HitConfirmState = S_YCLCHITCONFIRM
RingState = S_YCLCRING
