FREESLOT
SPR_RCLC
sfx_FHRCLC
S_RCLCIDLE
S_RCLCFOLLOW
S_RCLCHURT
S_RCLCLOSE
S_RCLCWIN
S_RCLCHITCONFIRM
S_RCLCRING

STATE S_RCLCIDLE
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLCIDLE

STATE S_RCLCFOLLOW
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLCFOLLOW

STATE S_RCLCHURT
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 50 #animation speed
Next = S_RCLCHURT

STATE S_RCLCLOSE
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_RCLCLOSE

STATE S_RCLCWIN
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLCWIN

STATE S_RCLCHITCONFIRM
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLCHITCONFIRM

STATE S_RCLCRING
SpriteName = SPR_RCLC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLCRING

FOLLOWER
Name = Red_Crown
Icon = ICOFRCLC
Category = COTL_Crowns
HornSound = DSFHRCLC
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 37*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 7*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 50
IdleState = S_RCLCIDLE
FollowState = S_RCLCFOLLOW
HurtState = S_RCLCHURT
LoseState = S_RCLCLOSE
WinState = S_RCLCWIN
HitConfirmState = S_RCLCHITCONFIRM
RingState = S_RCLCRING
