FREESLOT
SPR_GCLC
sfx_FHGCLC
S_GCLCIDLE
S_GCLCFOLLOW
S_GCLCHURT
S_GCLCLOSE
S_GCLCWIN
S_GCLCHITCONFIRM
S_GCLCRING

STATE S_GCLCIDLE
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCLCIDLE

STATE S_GCLCFOLLOW
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCLCFOLLOW

STATE S_GCLCHURT
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 50 #animation speed
Next = S_GCLCHURT

STATE S_GCLCLOSE
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_GCLCLOSE

STATE S_GCLCWIN
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCLCWIN

STATE S_GCLCHITCONFIRM
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCLCHITCONFIRM

STATE S_GCLCRING
SpriteName = SPR_GCLC
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GCLCRING

FOLLOWER
Name = Green_Crown
Icon = ICOFGCLC
Category = COTL_Crowns
HornSound = DSFHGCLC
DefaultColor = green
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 37*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 7*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 50
IdleState = S_GCLCIDLE
FollowState = S_GCLCFOLLOW
HurtState = S_GCLCHURT
LoseState = S_GCLCLOSE
WinState = S_GCLCWIN
HitConfirmState = S_GCLCHITCONFIRM
RingState = S_GCLCRING
