freeslot(
"SKINCOLOR_SUPERLEMON1",
"SKINCOLOR_SUPERLEMON2",
"SKINCOLOR_SUPERLEMON3",
"SKINCOLOR_SUPERLEMON4",
"SKINCOLOR_SUPERLEMON5",
"SKINCOLOR_IRIDESCENCE1",
"SKINCOLOR_IRIDESCENCE2",
"SKINCOLOR_IRIDESCENCE3",
"SKINCOLOR_IRIDESCENCE4",
"SKINCOLOR_IRIDESCENCE5",
"SKINCOLOR_IRIDESCENCE6",
"SKINCOLOR_IRIDESCENCEF",
"SKINCOLOR_SUPER_HYPER_1",
"SKINCOLOR_SUPER_HYPER_2",
"SKINCOLOR_SUPER_HYPER_3",
"SKINCOLOR_SUPER_HYPER_4",
"SKINCOLOR_SUPER_HYPER_5",
"SKINCOLOR_ALTBLUE"
)

//AltBlue
skincolors[SKINCOLOR_ALTBLUE] = {
    name = "AltBlue",
    ramp = {145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,253},
    invcolor = SKINCOLOR_SANDY,
    invshade = 1,
    chatcolor = V_BLUEMAP,
	accessible = true
} 

//Topaz
skincolors[SKINCOLOR_SUPERLEMON1] = {
    name = "Super Lemon 1",
    ramp = {0,0,80,80,81,82,83,72,72,73,73,74,75,66,67,230},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPERLEMON2] = {
    name = "Super Lemon 2",
    ramp = {0,80,80,81,82,83,72,72,73,73,74,75,66,67,230,234},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPERLEMON3] = {
    name = "Super Lemon 3",
    ramp = {80,80,81,82,83,72,72,73,73,74,75,66,67,230,234,236},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPERLEMON4] = {
    name = "Super Lemon 4",
    ramp = {80,81,82,83,72,72,73,73,74,75,66,67,230,234,236,238},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPERLEMON5] = {
    name = "Super Lemon 5",
    ramp = {81,82,83,72,72,73,73,74,75,66,67,230,234,236,238,239},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

//Iridescence by Icezer (aka me :3), used for Hyper form
skincolors[SKINCOLOR_IRIDESCENCE1] = {
    name = "Iridescent Orange",
    ramp = {0,0,0,0,48,49,51,51,52,53,55,55,59,59,60,62},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCE2] = {
    name = "Iridescent Red",
    ramp = {0,0,0,0,208,209,32,32,33,34,36,36,42,42,43,45},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCE3] = {
    name = "Iridescent Purple",
    ramp = {0,0,0,0,144,160,162,162,163,164,165,165,167,167,168,169},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCE4] = {
    name = "Iridescent Light Blue",
    ramp = {0,0,0,0,128,129,131,131,134,135,149,149,173,173,174,175},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCE5] = {
    name = "Iridescent Green",
    ramp = {0,0,0,0,80,88,96,96,97,98,113,113,115,115,116,117},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCE6] = {
    name = "Iridescent Yellow",
    ramp = {0,0,0,0,80,81,83,72,74,74,75,75,76,76,67,68},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

skincolors[SKINCOLOR_IRIDESCENCEF] = {
    name = "Iridescent White",
    ramp = {0,0,1,1,2,2,3,3,3,4,4,5,5,6,6,7},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

//Hyper Supercolor by Frostiikin, used for Hyper afterimages
skincolors[SKINCOLOR_SUPER_HYPER_1] = {
    name = "Super Hyper 1",
    ramp = {0,1,144,144,144,160,160,160,161,161,161,162,162,162,163,163},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPER_HYPER_2] = {
    name = "Super Hyper 2",
    ramp = {0,1,252,252,200,200,200,209,201,201,201,202,202,202,202,203},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPER_HYPER_3] = {
    name = "Super Hyper 3",
    ramp = {0,1,1,208,208,48,48,216,49,49,49,50,50,50,51,51},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPER_HYPER_4] = {
    name = "Super Hyper 4",
    ramp = {0,1,1,80,80,88,88,88,88,89,89,89,89,96,96,96},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_SUPER_HYPER_5] = {
    name = "Super Hyper 5",
    ramp = {0,1,1,128,128,128,120,120,129,129,129,130,130,130,121,121},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IRIDESCENCE1] = {
    name = "Iridescent Orange",
    ramp = {0,0,0,0,48,49,51,51,52,53,55,55,59,59,60,62},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IRIDESCENCE2] = {
    name = "Iridescent Red",
    ramp = {0,0,0,0,208,209,32,32,33,34,36,36,42,42,43,45},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IRIDESCENCE3] = {
    name = "Iridescent Purple",
    ramp = {0,0,0,0,144,160,162,162,163,164,165,165,167,167,168,169},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
//Light Blue is just Icy in disguise, but I didn't tell you that.
skincolors[SKINCOLOR_IRIDESCENCE4] = {
    name = "Iridescent Light Blue",
    ramp = {0,0,0,0,128,129,131,131,134,135,149,149,173,173,174,175},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IRIDESCENCE5] = {
    name = "Iridescent Green",
    ramp = {0,0,0,0,80,88,96,96,97,98,113,113,115,115,116,117},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IRIDESCENCE6] = {
    name = "Iridescent Yellow",
    ramp = {0,0,0,0,80,81,83,72,74,74,75,75,76,76,67,68},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
//F stands for fade, and serves as the inbetween for the colors.
skincolors[SKINCOLOR_IRIDESCENCEF] = {
    name = "Iridescent White",
    ramp = {0,0,1,1,2,2,3,3,3,4,4,5,5,6,6,7},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}