Freeslot
S_CAKL_STND1
S_CAKL_FOUN1
S_CAKL_FOUN2
S_CAKL_CHASE1
S_CAKL_TAIL0
SPR_CAKL
SPR_CKBL

Object MT_CATERKILLA
#$Name "Caterkiller"
#$Sprite CAKLA2A8
#$Category Genesis Badniks
MapThingNum = 2469
SpawnState = S_CAKL_STND1
SpawnHealth = 1
SeeState = S_CAKL_FOUN1
SeeSound = sfx_None
ReactionTime = 60
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 13*FRACUNIT
Height = 18*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

State S_CAKL_STND1
SpriteFrame = A
SpriteName = SPR_CAKL
Duration = 1
Next = S_CAKL_STND1
Action = A_look
Var1 = 0
Var2 = 0

State S_CAKL_FOUN1
SpriteFrame = A
SpriteName = SPR_CAKL
Duration = 40
Next = S_CAKL_FOUN2
Action = A_FaceTarget
Var1 = 0
Var2 = 0

State S_CAKL_FOUN2
SpriteFrame = A
SpriteName = SPR_CAKL
Duration = 1
Next = S_CAKL_CHASE1
Action = A_FaceTarget
Var1 = 0
Var2 = 0

State S_CAKL_CHASE1
SpriteFrame = B
SpriteName = SPR_CAKL
Duration = 20
Next = S_CAKL_FOUN1
Action = A_BunnyHop
Var1 = 4
Var2 = 6

Object MT_CATERKILLATAIL
SpawnState = S_CAKL_TAIL0
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 60
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 3
Radius = 13*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_PAIN

State S_CAKL_TAIL0
SpriteFrame = A
SpriteName = SPR_CKBL
Duration = 1
Next = S_CAKL_TAIL0
Action = A_DragonSegment
Var1 = 4
Var2 = 6

#State S_CAKL_SCATTER
#SpriteFrame = A
#SpriteName = SPR_CKBL
#Duration = 1
#Next = S_XPLD1
#Action = A_NapalmScatter
#Var1 = MT_CATERKILLERTAIL+(2<<16)
#Var2 = 200+(48<<16)