//Used slots

freeslot(
	"SPR_MTBG",
	"MT_MOTOBUG",
	"S_MOTOBUG1",
	"S_MOTOBUG2",	
	"S_MOTOBUG3",	
	"S_MOTOBUG4",	
	"S_MOTOBUGIDLE"
)

//Motobug mobjinfo

mobjinfo[MT_MOTOBUG] = {
//$Category Genesis Badniks
//$Name Motobug
//$Sprite BSNLA2A8
	doomednum = 2475,
	spawnstate = S_MOTOBUGIDLE,
	spawnhealth = 1,
	seestate = S_MOTOBUG1,
	seesound = sfx_none,
	reactiontime = 32,
	deathstate = S_XPLD_FLICKY,
	deathsound = sfx_pop,
	speed = 4,
	radius = 25*FRACUNIT,
	height = 50*FRACUNIT,
	mass = 100,
	flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL
}

states[S_MOTOBUG1] = {
	sprite = SPR_MTBG,
	frame = A,
	tics = 3,
	action = A_Chase,
	nextstate = S_MOTOBUG2
}

states[S_MOTOBUG2] = {
	sprite = SPR_MTBG,
	frame = A,
	tics = 3,
	action = A_Chase,
	nextstate = S_MOTOBUG3
}

states[S_MOTOBUG3] = {
	sprite = SPR_MTBG,
	frame = B,
	tics = 3,
	action = A_Chase,
	nextstate = S_MOTOBUG4
}

states[S_MOTOBUG4] = {
	sprite = SPR_MTBG,
	frame = B,
	tics = 3,
	action = A_Chase,
	nextstate = S_MOTOBUG1
}

states[S_MOTOBUGIDLE] = {
	sprite = SPR_MTBG,
	frame = A,
	tics = 3,
	action = A_Look,
	nextstate = S_MOTOBUGIDLE
}
