freeslot(
	"SPR_EGRK",
	"MT_ERCKET",
	"S_ERCKET"
)

//Egg Robo Missile mobjinfo

mobjinfo[MT_ERCKET] = {
//$Category Missiles
//$Name Eggrobo Missile
//$Sprite EGRKA2
	doomednum = none,
	spawnstate = S_ERCKET,
	spawnhealth = 1000,
	seestate = S_NULL,
	seesound = sfx_s3k5e,
	missilestate = S_NULL,
	deathstate = S_NULL,
	xdeathstate = S_NULL,
	reactiontime = 8,
	painchance = 0,
	speed = 20*FRACUNIT,
	radius = 11*FRACUNIT,
	height = 8*FRACUNIT,
	mass = 100,
	damage = 20,
	flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
}

//Egg Robo Missile states

states[S_ERCKET] = {
	sprite = SPR_EGRK,
	frame = A,
	tics = 1,
	action = A_SmokeTrailer,
	var1 = MT_SMOKE,
	var2 = 0,
	nextstate = S_ERCKET
}