//Used slots

freeslot(
	"SPR_BSNL",
	"MT_BETASNAIL",
	"S_BSNAIL1",
	"S_BSNAIL2",	
	"S_BSNAIL3"
)

//Beta Snail mobjinfo

mobjinfo[MT_BETASNAIL] = {
//$Category Proto Enemies
//$Name Unnamed Beta Snail
//$Sprite BSNLA2A8
	doomednum = 2470,
	spawnstate = S_BSNAIL3,
	spawnhealth = 1,
	seestate = S_BSNAIL2,
	seesound = sfx_none,
	reactiontime = 32,
	deathstate = S_XPLD_FLICKY,
	deathsound = sfx_pop,
	speed = 3,
	radius = 25*FRACUNIT,
	height = 50*FRACUNIT,
	mass = 100,
	flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL
}

states[S_BSNAIL1] = {
	sprite = SPR_BSNL,
	frame = A,
	tics = 3,
	action = A_Chase,
	nextstate = S_BSNAIL2
}

states[S_BSNAIL2] = {
	sprite = SPR_BSNL,
	frame = B,
	tics = 3,
	action = A_Chase,
	nextstate = S_BSNAIL1
}

states[S_BSNAIL3] = {
	sprite = SPR_BSNL,
	frame = A,
	tics = 3,
	action = A_Look,
	nextstate = S_BSNAIL3
}
