FREESLOT
SPR_HUBR
sfx_FHHUBR
S_HUBRIDLE

STATE S_HUBRIDLE
SpriteName = SPR_HUBR
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_HUBRIDLE

FOLLOWER
Name = 10_hour_burst
Icon = ICOFHUBR
Category = Cpack
HornSound = DSFHHUBR
DefaultColor = red
Mode = FLOAT
Scale = 2*FRACUNIT/4
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 50*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_HUBRIDLE
