FREESLOT
SPR_DSYS
sfx_FHDSYS
S_DSYSIDLE

STATE S_DSYSIDLE
SpriteName = SPR_DSYS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_DSYSIDLE

FOLLOWER
Name = Dog.SYS
Icon = ICOFDSYS
Category = Cpack
HornSound = DSFHDSYS
DefaultColor = Brown
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 50*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DSYSIDLE
