Hello racers, Cotopack has been updated to 3.1 because Delfino Plaza received a few changes.

Changelog v3.1:
  • Removed a red spring on Delfino Plaza that allowed an easy and powerful cut for frontrunners
  • Removed a boost pad at the end of Delfino Plaza to prevent mowing
  • Removed the end cut in Delfino Plaza to prevent cheap steals at the end of a race
  • Added signs in Delfino Plaza to help anticipate blind turns and jumps
  • Lowered down the wooden pillars during the quay section in Delfino Plaza so that you can't bump into them anymore
I hope this changes will make your racing experience on Delfino Plaza less frustrating and more fair.
Thanks to diggle once again for the detailed feedback!
  • Cool!
Reactions: Saturn Ross
Hello racers, Cotopack is receiving a big update: a new sprint map based on the Spelunky series!
Spelunky 1 & 2 are my favorite games, it was only a matter of time until I'd throw a Spelunky course at all of you.
It is my most ambitious track so please be understanding if you encounter hiccups and send them my way!
Special thanks to the boys Jelly and Diggle for playtesting the track :)
Changelog v3:
  • Added a new map: Spelunky Zone
Also:
  • The Spelunky map is a one-lap track, or a sprint map. I did add a SectionRace = True line in the header but I figure you should know that if you host an addon that increases lap turns.
  • I'm allowing edits of my pack if the purpose is to change slots around to avoid conflicts in your server
  • Cool!
Reactions: Saturn Ross
A small update because some problems were brought to me concerning the Delfino Plaza track

Changelog v2.2:
  • Removed a finish line sector that allowed players to end a lap way too early in Delfino Plaza
  • Added an invisible wall in order to prevent a huge unintentional cut in Delfino Plaza
Thank you Sol for reporting these!
  • Cool!
Reactions: Saturn Ross
Hello racers, Cotopack received a few updates that will improve your racing experience.
Special thanks to Pippu for their playtests!

Changelog v2.1:
  • Widened the finish line on Monkey Island. Now racing on top of the wooden barriers or even falling in the water are also considered crossing the finish line. It should allow for fun clutches and less unfair losses.
  • Shrinked the gap after the first jump in Delfino Plaza. Shrunk players were not able to make this jump but it is fixed now. Note that you still need some acceleration to make the jump when shrunk.
  • Fixed some weird texture glitch in Delfino Plaza.
Regarding custom socs conflicts on Delfino Plaza, I will probably get rid of the crowd in Puyo Puyo Gardens because it takes a lot of resources, I didn't know at the time that the slots were shared among all map makers. :dramahog: It should free some slots and reduce the chances of conflicting with an other map pack. But that's for an other time.
Hello racers,

You can now race on Delfino Plaza from Super Mario Sunshine!
This has to be one of the best hubworld ever created for a video game, and because summer is almost here in the nothern hemisphere I wanted to celebrate by turning this level into a course for you to race on!
It was also the opportunity to upload my previous tracks with improvements provided by the incredible jelly.

V2 Changelog:
  • Added Delfino Plaza track
  • Fixed a checkpoint near the bridge in Monkey Island
  • Fixed some random airtime in slopes in Puyo Puyo Gardens
  • Made some walls solid in order to prevent unintended shortcuts and deaths in Puyo Puyo Gardens
HUGE thanks to jelly for fixing these issues, and also to the members of the community that brought the flaws to my attention
Hello racers, Monkey Island Zone now comes packed with an other track taking place in a beloved SEGA franchise: Puyo Puyo!

Race through the lands of Puyo Puyo Tsu and avoid the annoying garbage puyos! Will you reckognize all the guests cheering from the stands?

Cotopack v1:
- New track: Puyo Puyo Gardens
- Updated Monkey Island to v2.1
- Changed resource name: KR_MonkeyIsland_v2 > KR_Cotopack_v1

Monkey Island also received a small update:

Monkey Island Zone v2.1:
- Fixed a pit that didn't correctly work

Thanks to Wald, JugadorXEI, Mr.Logan, Diggle, Chengi, jelly and SeasideDoe for testing and giving feedback.
Please contact me if I didn't credit you correctly or if I forgot someone.

EDIT: more precise changelog including name changes

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Hello racers!

Thanks to your precious feedback, Monkey Island Zone has been updated to v2, mainly to fix the issues regarding the checkpoints. It has also been optimized for specific situations to assure a better racing experience!

A HUGE shoutout to FaytxStay who provided the fixes along side very helpful advices and insights!

And thanks to the kind members of discord for reporting the issues and sharing their experiences with the track! I'm excited to provide more content for all of you!

v2:
  • Fixed checkpoints
  • Balanced the final jump before the finish line
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