FREESLOT
MT_CCWD
MT_CCPW
MT_CCPB
MT_CCRC
MT_CCDO
MT_CCKG
MT_CCHL
MT_CCND
MT_CCPA
MT_CCTR
S_CCWDIDLE
S_CCWDCHOOSEJUMP
S_CCWDJUMP
S_CCPW1
S_CCPW2
S_CCPW3
S_CCPW4
S_CCPBIDLE
S_CCPBCHOOSEJUMP
S_CCPBJUMP
S_CCRCYJUMP1
S_CCRCYJUMP2
S_DOOJUMP1
S_DOOJUMP2
S_CCKG1
S_CCKG2
S_CCKG3
S_CCKG4
S_CCHLJUMP1
S_CCHLJUMP2
S_CCND1
S_CCND2
S_CCND3
S_CCND4
S_CCPA1
S_CCPA2
S_CCPA3
S_CCTR
SPR_CCWD
SPR_CCPW
SPR_CCPB
SPR_CCRC
SPR_CCDO
SPR_CCKG
SPR_CCHL
SPR_CCND
SPR_CCPA
SPR_CCTR

#Waddle Dee

Object MT_CCWD
#$Name Cookie Country: Waddle Dee
#$Sprite CCWDA0
#$Category InstableTracks
MapThingNum = 2710
SpawnState = S_CCWDIDLE
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCWDIDLE
SpriteName = CCWD
SpriteSubNumber = 0
Duration = 2
Next = S_CCWDCHOOSEJUMP

State S_CCWDCHOOSEJUMP
SpriteName = CCWD
SpriteSubNumber = 0
Duration = 0
Action = A_RandomState
Var1 = S_CCWDIDLE
Var2 = S_CCWDJUMP

State S_CCWDJUMP
SpriteName = CCWD
SpriteSubNumber = 1
Duration = 30
Action = A_BunnyHop
Var1 = 12
Var2 = 0
Next = S_CCWDIDLE

#Parasol Dee

Object MT_CCPW
#$Name Cookie Country: Parasol Dee
#$Sprite CCPWA0
#$Category InstableTracks
MapThingNum = 2711
SpawnState = S_CCPW1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCPW1
SpriteName = CCPW
SpriteSubNumber = 0
Duration = 5
Next = CCPW2

State S_CCPW2
SpriteName = CCPW
SpriteSubNumber = 1
Duration = 4
Next = CCPW3

State S_CCPW3
SpriteName = CCPW
SpriteSubNumber = 2
Duration = 4
Next = CCPW4

State S_CCPW4
SpriteName = CCPW
SpriteSubNumber = 1
Duration = 4
Next = CCPW1

#Poppy Bro

Object MT_CCPB
#$Name Cookie Country: Poppy Bro
#$Sprite CCPBA0
#$Category InstableTracks
MapThingNum = 2712
SpawnState = S_CCPBIDLE
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCPBIDLE
SpriteName = CCPB
SpriteSubNumber = 0
Duration = 1
Next = S_CCPBCHOOSEJUMP

State S_CCPBCHOOSEJUMP
SpriteName = CCPB
SpriteSubNumber = 0
Duration = 0
Action = A_RandomState
Var1 = S_CCPBIDLE
Var2 = S_CCPBJUMP

State S_CCPBJUMP
SpriteName = CCPB
SpriteSubNumber = 1
Duration = 25
Action = A_BunnyHop
Var1 = 9
Var2 = 0
Next = S_CCPBIDLE

#Rocky

Object MT_CCRC
#$Name Cookie Country: Rocky
#$Sprite CCRCA0
#$Category InstableTracks
MapThingNum = 2713
SpawnState = S_CCRCYJUMP1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCRCYJUMP1
SpriteName = CCRC
SpriteSubNumber = 0
Duration = 18
Action = A_BunnyHop
Var1 = 6
Var2 = 0
Next = S_CCRCYJUMP2

State S_CCRCYJUMP2
SpriteName = CCRC
SpriteSubNumber = 1
Duration = 18
Action = A_BunnyHop
Var1 = 6
Var2 = 0
Next = S_CCRCYJUMP1

#Waddle Doo

Object MT_CCDO
#$Name Cookie Country: Waddle Doo
#$Sprite CCDOA0
#$Category InstableTracks
MapThingNum = 2714
SpawnState = S_DOOJUMP1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_DOOJUMP1
SpriteName = CCDO
SpriteSubNumber = 0
Duration = 22
Action = A_BunnyHop
Var1 = 8
Var2 = 0
Next = S_DOOJUMP2

State S_DOOJUMP2
SpriteName = CCDO
SpriteSubNumber = 1
Duration = 22
Action = A_BunnyHop
Var1 = 8
Var2 = 0
Next = S_DOOJUMP1

#Sword Knight

Object MT_CCKG
#$Name Cookie Country: Sword Knight
#$Sprite CCKGA0
#$Category InstableTracks
MapThingNum = 2715
SpawnState = S_CCKG1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCKG1
SpriteName = CCKG
SpriteSubNumber = 0
Duration = 8
Next = CCKG2

State S_CCKG2
SpriteName = CCKG
SpriteSubNumber = 1
Duration = 3
Next = CCKG3

State S_CCKG3
SpriteName = CCKG
SpriteSubNumber = 2
Duration = 10
Next = CCKG4

State S_CCKG4
SpriteName = CCKG
SpriteSubNumber = 1
Duration = 3
Next = CCKG1

#Chilly

Object MT_CCHL
#$Name Cookie Country: Chilly
#$Sprite CCHLA0
#$Category InstableTracks
MapThingNum = 2716
SpawnState = S_CCHLJUMP1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCHLJUMP1
SpriteName = CCHL
SpriteSubNumber = 0
Duration = 20
Action = A_BunnyHop
Var1 = 7
Var2 = 0
Next = S_CCHLJUMP2

State S_CCHLJUMP2
SpriteName = CCHL
SpriteSubNumber = 1
Duration = 20
Action = A_BunnyHop
Var1 = 7
Var2 = 0
Next = S_CCHLJUMP1

#Noddy

Object MT_CCND
#$Name Cookie Country: Noddy
#$Sprite CCNDA0
#$Category InstableTracks
MapThingNum = 2717
SpawnState = S_CCND1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCND1
SpriteName = CCND
SpriteSubNumber = 0
Duration = 30
Next = CCND2

State S_CCND2
SpriteName = CCND
SpriteSubNumber = 1
Duration = 4
Next = CCND3

State S_CCND3
SpriteName = CCND
SpriteSubNumber = 2
Duration = 40
Next = CCND4

State S_CCND4
SpriteName = CCND
SpriteSubNumber = 1
Duration = 4
Next = CCND1

#Para Sorceress

Object MT_CCPA
#$Name Cookie Country: Para Sorceress
#$Sprite CCPAA0
#$Category InstableTracks
MapThingNum = 2718
SpawnState = S_CCPA1
Height = 81*FRACUNIT
Radius = 10*FRACUNIT
Flags = MF_SCENERY

State S_CCPA1
SpriteName = CCPA
SpriteSubNumber = 0
Duration = 4
Next = CCPA2

State S_CCPA2
SpriteName = CCPA
SpriteSubNumber = 1
Duration = 4
Next = CCPA3

State S_CCPA3
SpriteName = CCPA
SpriteSubNumber = 2
Duration = 4
Next = CCPA1

#Cookie Country Tree

Object MT_CCTR
#$Name Cookie Country: Tree
#$Sprite CCTRA0
#$Category InstableTracks
MapThingNum = 2719
SpawnState = S_CCTR
Height = 81*FRACUNIT
Radius = 20*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_CCTR
SpriteName = CCTR
SpriteSubNumber = 0