#===========#
# Freeslots #
#===========#

Freeslot
# Ivo's Blue Balls ;^
# MT_IVOBALL -- Freeslotted in Lua
S_BLUESPHERE
SPR_SPHR
# Special Stage Spikes
MT_SPECIALSPIKE
S_SPECIALSPIKE
SPR_SPSK

#====================#
# Object Definitions #
#====================#

Object MT_IVOBALL
#$Name Special Stage Blue Sphere
#$Sprite SPHRA0
#$Category Community Resources
MapThingNum = 3792
SpawnState  = S_BLUESPHERE
SpawnHealth = 1000
Radius = 40*FRACUNIT 
Height = 128*FRACUNIT
Flags  = MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY

Object MT_SPECIALSPIKE
#$Name Special Stage Spike
#$Sprite SPSKA0
#$Category Community Resources
MapThingNum = 3793
SpawnState  = S_SPECIALSPIKE
SpawnHealth = 1000
Radius = 32*FRACUNIT 
Height = 48*FRACUNIT
Flags  = MF_PAIN|MF_NOCLIP

#===================#
# State Definitions #
#===================#

# Special Stage Blue Spheres

State S_BLUESPHERE
SpriteName = SPHR
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 6

# Special Stage Spike Balls

State S_SPECIALSPIKE
SpriteName = SPSK
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 6
Var2 = 3