#===========#
# Freeslots #
#===========#

Freeslot
# Japanese Paper Lantern
MT_PAPERLANTERN
SPR_LNTN
S_LANTERNSTART
S_LANTERNCHOOSE
S_LANTERNIDLE

#====================#
# Object Definitions #
#====================#

Object MT_PAPERLANTERN
#$Name Japanese Paper Lantern
#$Sprite LNTNB0
#$Category Community Resources
MapThingNum = 2510
SpawnState  = S_LANTERNSTART
SpawnHealth = 1000
Radius = 38*FRACUNIT
Height = 92*FRACUNIT
Flags  = MF_NOGRAVITY|MF_SCENERY

#===================#
# State Definitions #
#===================#

# Japanese Paper Lantern

State S_LANTERNSTART
SpriteName = LNTN
SpriteSubNumber = FF_FULLBRIGHT|A
Duration = 10
Next = S_LANTERNCHOOSE

State S_LANTERNCHOOSE
Duration = 0
Action = A_RandomState
Var1 = S_LANTERNSTART
Var2 = S_LANTERNIDLE

State S_LANTERNIDLE
SpriteName = LNTN
SpriteSubNumber = FF_FULLBRIGHT|FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 20