--Changes all items in a map to an idle state defined in the level header's Lua.ItemSkin.
addHook("MobjSpawn", function(mo)
	if not mapheaderinfo[gamemap].itemskin return end
	mo.spawnstate = _G[mapheaderinfo[gamemap].itemskin]
	mo.state = _G[mapheaderinfo[gamemap].itemskin]
end,MT_RANDOMITEM)