-- ///////////////////////////////////////////////////////// -- // Commando does a few experiments(@CommandoEclipse#8415)// ============== -- ///////////////////////////////////////////////////////// freeslot( "SKINCOLOR_DARKBLUE", "SKINCOLOR_LAPIS", "SKINCOLOR_ALPHA", "SKINCOLOR_ADMIRAL", "SKINCOLOR_ROBOBLAST", "SKINCOLOR_TARNISH", "SKINCOLOR_TOXICITY", "SKINCOLOR_ULTRA", "SKINCOLOR_TAFFY", "SKINCOLOR_TANZANITE", "SKINCOLOR_MERLOT", "SKINCOLOR_COMICAL", "SKINCOLOR_COAL", "SKINCOLOR_CROCODILE", "SKINCOLOR_CARROT", "SKINCOLOR_FAUX", "SKINCOLOR_SUNBURST", "SKINCOLOR_LOOP", "SKINCOLOR_GERANIUM", "SKINCOLOR_SNIPER", "SKINCOLOR_COIN", "SKINCOLOR_SHADOW", "SKINCOLOR_YOHINKI", "SKINCOLOR_PRISTINE", "SKINCOLOR_VINE" ) skincolors[SKINCOLOR_DARKBLUE] = { name = "Navy", ramp = {133, 135, 136, 154, 154, 156, 157, 158, 159, 159, 253, 254, 254, 254, 30, 31}, invcolor = SKINCOLOR_RUBY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DARKBLUE, SKINCOLOR_COBALT) skincolors[SKINCOLOR_LAPIS] = { name = "Lapis", ramp = {146, 147, 148, 149, 150, 150, 155, 155, 156, 157, 158, 159, 159, 253, 254, 111}, invcolor = SKINCOLOR_PURPLE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LAPIS, SKINCOLOR_BLUE) skincolors[SKINCOLOR_ALPHA] = { name = "Alpha", ramp = {128, 130, 133, 135, 135, 135, 150, 150, 151, 154, 155, 156, 157, 158, 159, 253}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_TEALMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ALPHA, SKINCOLOR_ICY) skincolors[SKINCOLOR_ADMIRAL] = { name = "Admiral", ramp = {132, 134, 135, 150, 150, 151, 154, 155, 156, 157, 158, 158, 159, 253, 254, 31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ADMIRAL, SKINCOLOR_SAPPHIRE) skincolors[SKINCOLOR_ROBOBLAST] = { name = "Origins", ramp = {149, 149, 149, 150, 150, 151, 154, 154, 155, 155, 156, 157, 157, 158, 158, 158}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ROBOBLAST, SKINCOLOR_BLUEBELL) skincolors[SKINCOLOR_TARNISH] = { name = "Tarnish", ramp = {48, 84, 64, 52, 195, 137, 21, 235, 70, 71, 46, 239, 239, 29, 30, 31}, invcolor = SKINCOLOR_SILVER, invshade = 9, chatcolor = V_RUSTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TARNISH, SKINCOLOR_RUST) skincolors[SKINCOLOR_TOXICITY] = { name = "Toxicity", ramp = {162, 163, 164, 165, 166, 167, 167, 167, 168, 168, 169, 169, 253, 254, 254, 31}, invcolor = SKINCOLOR_GOLD, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TOXICITY, SKINCOLOR_PURPLE) skincolors[SKINCOLOR_YOHINKI] = { name = "Abergine", ramp = {209, 192, 203, 184, 185, 185, 186, 186, 159, 159, 253, 254, 30, 30, 31, 31}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_YOHINKI, SKINCOLOR_NEON) skincolors[SKINCOLOR_ULTRA] = { name = "Ultra", ramp = {252, 200, 201, 202, 203, 203, 204, 204, 205, 205, 206, 207, 207, 186, 186, 187}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ULTRA, SKINCOLOR_RASPBERRY) skincolors[SKINCOLOR_TAFFY] = { name = "Taffy", ramp = {252, 200, 201, 202, 203, 203, 204, 205, 206, 207, 42, 44, 71, 47, 29, 31}, invcolor = SKINCOLOR_GOLD, invshade = 9, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TAFFY, SKINCOLOR_RASPBERRY) skincolors[SKINCOLOR_TANZANITE] = { name = "Tanzanite", ramp = {148, 149, 149, 150, 151, 152, 154, 155, 158, 158, 253, 254, 30, 30, 31, 31}, invcolor = SKINCOLOR_PINK, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TANZANITE, SKINCOLOR_COBALT) skincolors[SKINCOLOR_MERLOT] = { name = "Merlot", ramp = {51, 52, 53, 36, 37, 39, 41, 41, 43, 43, 45, 45, 46, 254, 254, 254}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MERLOT, SKINCOLOR_RED) skincolors[SKINCOLOR_COMICAL] = { name = "Comical", ramp = {0, 128, 131, 134, 135, 150, 151, 151, 167, 167, 175, 27, 28, 29, 30, 31}, invcolor = SKINCOLOR_WHITE, invshade = 8, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_COMICAL, SKINCOLOR_ICY) skincolors[SKINCOLOR_COAL] = { name = "Charcoal", ramp = {146, 147, 147, 148, 173, 138, 175, 139, 139, 28, 28, 29, 30, 31, 31, 31}, invcolor = SKINCOLOR_COBALT, invshade = 8, chatcolor = V_BLACKMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_COAL, SKINCOLOR_BLACK) skincolors[SKINCOLOR_CROCODILE] = { name = "Crocodile", ramp = {0, 64, 189, 189, 100, 100, 100, 116, 116, 117, 117, 118, 119, 29, 29, 29}, invcolor = SKINCOLOR_MAGENTA, invshade = 7, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CROCODILE, SKINCOLOR_APPLE) skincolors[SKINCOLOR_CARROT] = { name = "Sunburst", ramp = {81, 49, 51, 53, 53, 55, 56, 58, 39, 40, 42, 63, 45, 46, 47, 47}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CARROT, SKINCOLOR_ORANGE) skincolors[SKINCOLOR_FAUX] = { name = "Faux", ramp = {48, 219, 33, 35, 35, 36, 37, 41, 41, 42, 44, 27, 27, 29, 30, 31}, invcolor = SKINCOLOR_AZURE, invshade = 9, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_FAUX, SKINCOLOR_SALMON) skincolors[SKINCOLOR_SUNBURST] = { name = "Pumpkin", ramp = {80, 64, 74, 53, 53, 54, 54, 55, 57, 59, 69, 70, 70, 239, 29, 31}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SUNBURST, SKINCOLOR_ORANGE) skincolors[SKINCOLOR_GERANIUM] = { name = "Geranium", ramp = {177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 186, 186, 187, 187, 199, 29}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_GERANIUM, SKINCOLOR_MAGENTA) skincolors[SKINCOLOR_LOOP] = { name = "Needlemouse", ramp = {170, 170, 170, 171, 171, 171, 172, 172, 173, 156, 156, 157, 158, 159, 253, 31}, invcolor = SKINCOLOR_YELLOW, invshade = 4, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LOOP, SKINCOLOR_VAPOR) skincolors[SKINCOLOR_SNIPER] = { name = "Weasel", ramp = {200, 177, 178, 192, 192, 193, 194, 194, 172, 173, 173, 168, 169, 253, 254, 31}, invcolor = SKINCOLOR_YELLOW, invshade = 4, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SNIPER, SKINCOLOR_AZURE) skincolors[SKINCOLOR_COIN] = { name = "Pineapple", ramp = {81, 72, 73, 73, 74, 74, 75, 75, 76, 67, 68, 69, 70, 70, 71, 46}, invcolor = SKINCOLOR_GREY, invshade = 4, chatcolor = V_YELLOWEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_COIN, SKINCOLOR_YELLOW) skincolors[SKINCOLOR_SHADOW] = { name = "Mysterious", ramp = {6, 12, 17, 22, 24, 25, 26, 28, 28, 29, 29, 29, 30, 30, 31, 31}, invcolor = SKINCOLOR_LAVENDER, invshade = 4, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SHADOW, SKINCOLOR_JET) skincolors[SKINCOLOR_PRISTINE] = { name = "Pristine", ramp = {0, 81, 89, 97, 99, 99, 100, 124, 125, 125, 126, 127, 138, 138, 138, 138}, invcolor = SKINCOLOR_WAVE, invshade = 7, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PRISTINE, SKINCOLOR_MINT) skincolors[SKINCOLOR_VINE] = { name = "Vine", ramp = {98, 100, 102, 126, 126, 127, 118, 118, 119, 119, 110, 110, 111, 111, 30, 31}, invcolor = SKINCOLOR_COBALT, invshade = 8, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_VINE, SKINCOLOR_FOREST)