freeslot("SKINCOLOR_COBALTNT") skincolors[SKINCOLOR_COBALTNT] = { name = "Cobaltn't", ramp = {33,34,35,35,35,36,37,38,38,40,40,42,43,71,47,47}, invcolor = SKINCOLOR_COBALT, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DGREEN") skincolors[SKINCOLOR_DGREEN] = { name = "Dooter Green", ramp = {115,115,115,116,116,116,117,117,117,118,118,119,110,111,31,31}, invcolor = SKINCOLOR_PASTEL, invshade = 12, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_CHEZ") skincolors[SKINCOLOR_CHEZ] = { name = "Chez", ramp = {73,73,73,74,75,53,54,54,54,55,55,56,59,61,61,61}, invcolor = SKINCOLOR_AQUA, invshade = 4, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_C_ORANGE") skincolors[SKINCOLOR_C_ORANGE] = { name = "Comical Orange", ramp = {31,28,58,58,58,31,28,59,60,60,60,60,61,61,31,28}, invcolor = SKINCOLOR_CLOUDY, invshade = 4, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_S3RED") skincolors[SKINCOLOR_S3RED] = { name = "S3 Red", ramp = {0,34,34,34,35,35,35,35,40,40,40,40,40,40,40,40}, invcolor = SKINCOLOR_SEAFOAM, invshade = 4, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_N_SKY") skincolors[SKINCOLOR_N_SKY] = { name = "Blue Bird", ramp = {130,130,131,131,131,132,132,132,133,135,137,139,29,31,31,31}, invcolor = SKINCOLOR_RED, invshade = 2, chatcolor = V_MAGENTAMAP, accessible = true } freeslot("SKINCOLOR_WEEGY_GREEN") skincolors[SKINCOLOR_WEEGY_GREEN] = { name = "Weegy Green", ramp = {114,114,114,115,115,115,115,116,116,105,105,94,94,21,22,23}, invcolor = SKINCOLOR_RED, invshade = 6, chatcolor = V_GREENMAP, accessible = true }freeslot("SKINCOLOR_BETABLUE") skincolors[SKINCOLOR_BETABLUE] = { name = "Beta Blue", ramp = {132,133,134,134,134,134,135,135,135,136,136,137,137,138,138,139}, invcolor = SKINCOLOR_YELLOW, invshade = 3, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_HAZTAPE") skincolors[SKINCOLOR_HAZTAPE] = { name = "Hazard Tape", ramp = {80,82,83,72,73,73,73,74,75,87,21,24,27,30,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 10, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_KVOID") skincolors[SKINCOLOR_KVOID] = { name = "Kodachrome Void", ramp = {27,26,25,19,18,12,11,10,9,8,16,21,22,23,24,25}, invcolor = SKINCOLOR_JET, invshade = 11, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_AMOGUS") skincolors[SKINCOLOR_AMOGUS] = { name = "AMOGUS", ramp = {0,2,4,4,4,4,4,145,146,170,21,26,29,31,31,31}, invcolor = SKINCOLOR_ICY, invshade = 6, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_TWARP") skincolors[SKINCOLOR_TWARP] = { name = "TimeWarp!", ramp = {0,0,89,96,112,112,112,112,112,96,89,0,12,93,108,119}, invcolor = SKINCOLOR_MINT, invshade = 8, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_GRASSBLC") skincolors[SKINCOLOR_GRASSBLC] = { name = "Grass Block", ramp = {96,98,100,102,235,236,251,236,251,237,251,238,239,19,19,21}, invcolor = SKINCOLOR_SKY, invshade = 3, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_MAGMA") skincolors[SKINCOLOR_MAGMA] = { name = "Magma Block", ramp = {45,46,47,54,55,56,43,45,46,47,47,47,29,31,31,31}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_SKID") skincolors[SKINCOLOR_SKID] = { name = "Skid", ramp = {3,3,3,3,3,3,3,170,170,170,199,199,199,31,31,31}, invcolor = SKINCOLOR_JET, invshade = 4, chatcolor = V_INVERTMAP, accessible = true } freeslot("SKINCOLOR_PUMP") skincolors[SKINCOLOR_PUMP] = { name = "Pump", ramp = {54,54,54,54,54,54,54,205,205,205,199,199,199,31,31,31}, invcolor = SKINCOLOR_MINT, invshade = 8, chatcolor = V_GREENMAP, accessible = true }