-- This is an example script to show you how to add a skincolor to CLone Fighter's array. -- Here I'm creating a couple dummy colors, feel free to just skip this part if you've defined your color freeslot("SKINCOLOR_CLONERED", "SKINCOLOR_CLONEBLUE", "SKINCOLOR_CLONEGREEN", "SKINCOLOR_CLONEYELLOW", "SKINCOLOR_CLONEORANGE", "SKINCOLOR_CLONEPERIDOT", "SKINCOLOR_CLONESKY", "SKINCOLOR_CLONELAVENDER", "SKINCOLOR_CLONEROSY", "SKINCOLOR_CLONEPURPLE", "SKINCOLOR_CLONEFLAME", "SKINCOLOR_CLONEGOLD", "SKINCOLOR_CLONENOIRE") local colrTable = { SKINCOLOR_RED, SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_YELLOW, SKINCOLOR_ORANGE, SKINCOLOR_PERIDOT, SKINCOLOR_SKY, SKINCOLOR_LAVENDER, SKINCOLOR_ROSY, SKINCOLOR_PURPLE, SKINCOLOR_FLAME, SKINCOLOR_GOLD } local colrTableC = { SKINCOLOR_CLONERED, SKINCOLOR_CLONEBLUE, SKINCOLOR_CLONEGREEN, SKINCOLOR_CLONEYELLOW, SKINCOLOR_CLONEORANGE, SKINCOLOR_CLONEPERIDOT, SKINCOLOR_CLONESKY, SKINCOLOR_CLONELAVENDER, SKINCOLOR_CLONEROSY, SKINCOLOR_CLONEPURPLE, SKINCOLOR_CLONEFLAME, SKINCOLOR_CLONEGOLD, SKINCOLOR_CLONENOIRE } for i = 1, 12 do local iBase = colrTable[i] local iCl = colrTableC[i] skincolors[iCl] = { name = "Clone Bonus "..i, ramp = skincolors[iBase].ramp, invcolor = skincolors[iBase].invcolor, invshade = skincolors[iBase].invshade, chatcolor = skincolors[iBase].chatcolor, accessible = true } end skincolors[SKINCOLOR_CLONENOIRE] = { name = "Clone Bonus 13", ramp = {31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 0, chatcolor = V_INVERTMAP, accessible = true } if not CLONE_ColorTable then rawset(_G, "CLONE_ColorTable", {}) end -- Add the table in case C.F is not loaded for k, i in ipairs(colrTableC) do -- Now then. Let's add them to Clone Fighter's color range. table.insert(CLONE_ColorTable, i, true) end -- That's it! Just copy that line above inside the for loop and insert your skincolor's name instead of i.