MainCfg
Gamedata = Customtracks.dat

LEVEL X7
LevelName = Lovely Lab
SubTitle = CHRONOSHIFT 1
TypeOfLevel = Race
RecordAttack = True
SkyNum = 7575
NumLaps = 4
Music = LOVEM

LEVEL X8
LevelName = Hero Race
SubTitle = CHRONOSHIFT 2
TypeOfLevel = Race
Music = HEROCH
NumLaps = 3
NoZone = true
SkyNum = 4856
RecordAttack = True
NoVisitNeeded = True

Level X9
LevelName = Grub Pit
SubTitle = CHRONOSHIFT 3
TypeOfLevel = Race
NumLaps = 3
NoZone = True
SkyNum = 1
Music = GRUBP
Palette = 2494
RecordAttack = true
NoVisitNeeded = true
MobjScale = FRACUNIT*50/100
Lua.frictionfix = true

Level XA
LevelName = Pandaemonium
SubTitle = CHRONOSHIFT 4
TypeOfLevel = Race
NumLaps = 2
NoZone = true
SkyNum = 735
Music = PANDAE
RecordAttack = true
NoVisitNeeded = true
Palette = 3333
MobjScale = FRACUNIT*50/100
Lua.frictionfix = true

Level XB
LevelName = Gnome Forest
SubTitle = CHRONOSHIFT 5
TypeOfLevel = Race
NumLaps = 2
NoZone = True
SkyNum = 1752
Music = GNOMED
RecordAttack = true
NoVisitNeeded = true
MobjScale = FRACUNIT*50/100

LEVEL XE
LevelName = ChronoShift
SubTitle = CHRONOSHIFT 6
TypeOfLevel = Race
RecordAttack = True
NumLaps = 3
SkyNum = 8481
MobjScale = FRACUNIT*50/100
Music = CHRSHP
Lua.TT_2ndMapXYOffset = 16640,0
Lua.MMLib_LLBounds = -30848,16512
Lua.MMLib_URBounds = -15616,31872
Lua.TT_2ndMapSkyNum = 8483
Lua.TT_2ndMapSkyBoxID = 1
Lua.musname_future = CHRSHF
lua.speedpadstoring = true
Lua.TT_BackroomsPos = -23168,6336,32


Freeslot
MT_GNOMESHROOM
S_GNOMESHROOM
SPR_BIGM
sfx_mushb
sfx_dorimp

State S_GNOMESHROOM
SpriteName = BIGM
SpriteFrame = A|FF_ANIMATE
Var1 = 9
Var2 = 4
Duration = -1

Object MT_GNOMESHROOM
MapThingNum = 3906
SpawnState = S_GNOMESHROOM
SpawnHealth = 1000
Radius = 30*FRACUNIT
Height = 60*FRACUNIT
DeathState = S_NULL
Damage = 1
Mass = 100
Flags = MF_SCENERY