Freeslot
SPR2_SHIT
SPR2_FKIK
SPR2_SPOK
SPR2_OUCH
MT_CHEESEROCKET
S_CHEESETHROW
S_CHEESESPLODE1
S_CHEESESPLODE2
S_CHEESESPLODE3
S_CHEESESPLODE4
MT_CHEESEBOIHAT
S_CHEESESPAWN
SPR_CHES
SPR_HAT_
SPR_THAK
S_PLAY_SPOOKY
S_PLAY_FAKE
MT_CHEESETHOK
S_CHEESETHOK

Thing MT_CHEESEROCKET
Speed = 75*FRACUNIT
SpawnState = S_CHEESETHROW
SpawnHealth = 1
Damage = 100
DeathState = S_CHEESESPLODE1
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_MISSILE

State S_CHEESETHROW
SpriteName = SPR_CHES
SpriteFrame = A
Duration = 500

State S_CHEESESPLODE1
SpriteName = SPR_CHES
SpriteFrame = B
Duration = 1
Next = S_CHEESESPLODE2

State S_CHEESESPLODE2
SpriteName = SPR_CHES
SpriteFrame = C
Duration = 1
Next = S_CHEESESPLODE3

State S_CHEESESPLODE3
SpriteName = SPR_CHES
SpriteFrame = D
Duration = 1
Next = S_CHEESESPLODE4

State S_CHEESESPLODE4
SpriteName = SPR_CHES
SpriteFrame = E
Duration = 1

Thing MT_CHEESEBOIHAT
Speed = 0*FRACUNIT
SpawnState = S_CHEESESPAWN
SpawnHealth = 100
Damage = 100
DeathState = S_NULL
Radius = 25*FRACUNIT
Height = 25*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY

State S_CHEESESPAWN
SpriteName = SPR_HAT_
SpriteFrame = A
Duration = 500

#Xmomentum Support`
Sprite2 SPR2_SHIT
Default = SPR2_PAIN

#HorizonChars!
Sprite2 SPR2_FKIK
Default = SPR2_WALK

#Spoooookyyyy
Sprite2 SPR2_SPOK
Default = SPR2_ROLL

State S_PLAY_SPOOKY
SpriteName = SPR_PLAY
SpriteFrame = SPR2_SPOK|FF_ANIMATE
duration = -1
var1 = 8
var2 = 4
Next = S_PLAY_STND
#

State S_PLAY_FAKE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_OUCH|FF_ANIMATE
duration = -1
var1 = 8
var2 = 4
Next = S_PLAY_STND
#

Thing MT_CHEESETHOK
MapThingNum = -1
SpawnState = S_CHEESETHOK
SpawnHealth = 1
Radius = 178*FRACUNIT
Height = 356*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_CHEESETHOK
SpriteName = THAK
SpriteFrame = A|TR_TRANS70
Duration = 8

#The end, i guess.