Freeslot
SPR_BOOM
SPR_SONT
SPR_TAIT
SPR_KNUT
SPR_AMYT
SPR_FANT
SPR_METT
S_SONT
S_TAIT
S_KNUT
S_AMYT
S_FANT
S_METT
S_HOLE
S_ROCC
S_EXP1
S_EXP2
S_EXP3
S_EXP4
S_EXP5
S_EXP6
S_EXP7
S_EXP8
S_EXP9
S_EXP10
S_EXP11
S_EXP12
S_EXP13
S_EXP14
S_EXP15

Object MT_PELOBOOM
MapThingNum = -1
Radius = FRACUNIT*16
Height = FRACUNIT*48
SpawnState = S_EXP1
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_THOLE
MapThingNum = -1
Radius = FRACUNIT*16
Height = FRACUNIT*3
SpawnState = S_HOLE
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_STATUE
MapThingNum = -1
Radius = FRACUNIT*16
Height = FRACUNIT*48
SpawnState = S_SONT
Flags = MF_NOCLIPTHING

State S_HOLE
SpriteName = MNUD
SpriteFrame = A
Duration = 900
Next = S_NULL

State S_SONT
SpriteName = SONT
SpriteFrame = A
Duration = 2
Next = S_SONT

State S_TAIT
SpriteName = TAIT
SpriteFrame = A
Duration = 2
Next = S_TAIT

State S_KNUT
SpriteName = KNUT
SpriteFrame = A
Duration = 2
Next = S_KNUT

State S_AMYT
SpriteName = AMYT
SpriteFrame = A
Duration = 2
Next = S_AMYT

State S_FANT
SpriteName = FANT
SpriteFrame = A
Duration = 2
Next = S_FANT

State S_METT
SpriteName = METT
SpriteFrame = A
Duration = 2
Next = S_METT

State S_EXP1
SpriteName = BOOM
SpriteFrame = A
Duration = 2
Next = S_EXP2

State S_EXP2
SpriteName = BOOM
SpriteFrame = B
Duration = 2
Next = S_EXP3

State S_EXP3
SpriteName = BOOM
SpriteFrame = C
Duration = 2
Next = S_EXP4

State S_EXP4
SpriteName = BOOM
SpriteFrame = D
Duration = 2
Next = S_EXP5

State S_EXP5
SpriteName = BOOM
SpriteFrame = E
Duration = 2
Next = S_EXP6

State S_EXP6
SpriteName = BOOM
SpriteFrame = F
Duration = 2
Next = S_EXP7

State S_EXP7
SpriteName = BOOM
SpriteFrame = G
Duration = 2
Next = S_EXP8

State S_EXP8
SpriteName = BOOM
SpriteFrame = H
Duration = 2
Next = S_EXP9

State S_EXP9
SpriteName = BOOM
SpriteFrame = I
Duration = 2
Next = S_EXP10

State S_EXP10
SpriteName = BOOM
SpriteFrame = J
Duration = 2
Next = S_EXP11

State S_EXP11
SpriteName = BOOM
SpriteFrame = K
Duration = 2
Next = S_EXP12

State S_EXP12
SpriteName = BOOM
SpriteFrame = L
Duration = 2
Next = S_EXP13

State S_EXP13
SpriteName = BOOM
SpriteFrame = M
Duration = 2
Next = S_EXP14

State S_EXP14
SpriteName = BOOM
SpriteFrame = N
Duration = 2
Next = S_EXP15

State S_EXP15
SpriteName = BOOM
SpriteFrame = O
Duration = 2
Next = S_NULL