FREESLOT
MT_RUNDRIVE
MT_SWIMDRIVE
MT_FLYDRIVE
MT_POWERDRIVE
S_RUNDRIVE
S_SWIMDRIVE
S_FLYDRIVE
S_POWERDRIVE
SPR_CHDR


Object MT_RUNDRIVE
MapThingNum = -1
SpawnState = S_RUNDRIVE
Height = 32*FRACUNIT
Radius = 32*FRACUNIT 
Damage = 0
Mass = 100
Flags = MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP

Object MT_SWIMDRIVE
MapThingNum = -1
SpawnState = S_SWIMDRIVE
Height = 32*FRACUNIT
Radius = 32*FRACUNIT 
Damage = 0
Mass = 100
Flags = MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP

Object MT_FLYDRIVE
MapThingNum = -1
SpawnState = S_FLYDRIVE
Height = 32*FRACUNIT
Radius = 32*FRACUNIT 
Damage = 0
Mass = 100
Flags = MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP

Object MT_POWERDRIVE
MapThingNum = -1
SpawnState = S_POWERDRIVE
Height = 32*FRACUNIT
Radius = 32*FRACUNIT 
Damage = 0
Mass = 100
Flags = MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP

State S_RUNDRIVE
SpriteName = SPR_CHDR
SpriteFrame = FF_FULLBRIGHT|B
Duration = -1
Action None
Next = S_RUNDRIVE

State S_SWIMDRIVE
SpriteName = SPR_CHDR
SpriteFrame = FF_FULLBRIGHT|C
Duration = -1
Action None
Next = S_SWIMDRIVE

State S_FLYDRIVE
SpriteName = SPR_CHDR
SpriteFrame = FF_FULLBRIGHT|D
Duration = -1
Action None
Next = S_FLYDRIVE

State S_POWERDRIVE
SpriteName = SPR_CHDR
SpriteFrame = FF_FULLBRIGHT|E
Duration = -1
Action None
Next = S_POWERDRIVE