//NOTE: trying to use string text in SOC variables doesnt work


function A_RemoveOnMultiplayer(mobj,var1,var2)
//Removes object if existing during splitscreen or netgame online
	if not (mobj and mobj.valid) return end
	if splitscreen or netgame
		mobj.state = S_NULL
	end
end

function A_ShadowDraw(mobj,var1,var2)
//Adds or removes rendered shadow if object is MF_ENEMY
//Var1 = if 0, removes shadowdraw, otherwise, adds shadowdraw
//Var2 =
	mobj.renderflags =  $|RF_SHADOWDRAW
	if var1 == 0
		mobj.renderflags =  $ & ~RF_SHADOWDRAW
	end
end
