MainCfg
GameData = castlecalzone.dat
NumDemos = 0
UseBlackRock = false
CreditsCutscene = 3
CustomVersion = Castle Cal-Zone v1.2

Clear All

# Level Headers :3 :3 :3 :3

Level 1
LevelName = Castle Cal-Zone
NoZone = true
Act = 1
SkyNum = 10
Music = CCZ1
FlickyList = Rabbit,Bear
NextLevel = 1102
TypeOfLevel = Singleplayer,Co-op,Competition,Race
RecordAttack = true
LevelSelect = 1
Weather = PRECIP_RAIN
SkyboxScale = 64
PreCutsceneNum = 1
Lua.WarStartTime = 300
Lua.WarTimerDeath = true
Lua.WarKeepMonitors = false

Level 2
LevelName = Castle Cal-Zone
SubTitle = ~ HARD MODE ~
NoZone = true
Act = 2
SkyNum = 34
Music = WHAR
FlickyList = Rabbit,Bear
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Competition,Race
RecordAttack = true
LevelSelect = 1
Weather = PRECIP_STORM
SkyboxScale = 64
PreCutsceneNum = 2
Unlockable = 7
Lua.WarTimer = true
Lua.WarStartTime = 25
Lua.WarAddTime = 20
Lua.WarTimerDeath = true
Lua.WarKeepMonitors = false

Level 99
SkyNum = 10

# Emblems

Emblem
Hint = A fort in an obscure path\\near the beginning may hold\\what you are looking for.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = A hollow tree! These springs\\take us pretty high up, but\\I wonder if we can go higher...
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A fortress and natural forest.\\You can run on the former,\\but what about the latter?
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = It's near this old gate...\\Tails, fly around and see if\\you can find something!
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = You've finally made it to the\\castle! Don't get ahead of\\yourself, take a look around!
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Hint = Launch yourself up extra\\high when you're about to\\perform a scary stunt.
Type = Global
Tag = 5
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem
Hint = While you're busy dodging\\spinning maces,\\try going down a level!
Type = Global
Tag = 6
MapNum = 1
Sprite = V
Color = SKINCOLOR_BLUE

Emblem
Hint = Near the end of\\your descent, keep an eye\\out for the prize!
Type = Global
Tag = 7
MapNum = 1
Sprite = W
Color = SKINCOLOR_MASTER

Emblem
Hint = While leaping from the third\\spring, make a detour\\and then thread the needle!
Type = Global
Tag = 8
MapNum = 1
Sprite = X
Color = SKINCOLOR_BLUE

Emblem
Hint = H-H-Hurry up!!! Launch\\yourself above the\\arch, not below it!
Type = Global
Tag = 9
MapNum = 1
Sprite = Y
Color = SKINCOLOR_MASTER

Emblem
Type = Time
Var = 465*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 53000
MapNum = 1
Sprite = P
Color = SKINCOLOR_PURPLE

Emblem
Type = Score
Var = 33000
MapNum = 2
Sprite = P
Color = SKINCOLOR_PURPLE

ExtraEmblem 1
Name = Conquer the Castle
Objective = Conquer the Castle
ConditionSet = 1
Sprite = F
Color = SKINCOLOR_TOPAZ

ExtraEmblem 2
Name = Emblem of Honor
Objective = Emblem of Honor
ConditionSet = 3
Sprite = F
Color = SKINCOLOR_VOLCANIC

# Unlockables

Unlockable 1
Type = None
Name = Fang
ConditionSet = -1

Unlockable 2
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 3
Type = None
Name = Amy
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Objective = Beat Castle Cal-Zone
ConditionSet = 1

Unlockable 5
Name = Emblem Hints
Type = EmblemHints
Objective = Beat Castle Cal-Zone
ConditionSet = 1

Unlockable 6
Name = Emblem Radar
Type = ItemFinder
Objective = Collect 5 Emblems
ConditionSet = 4

Unlockable 7
Name = Hard Mode
Type = Warp
Var = 02
NoChecklist = true
Objective = Beat Castle Cal-Zone and get 10 Emblems
Height = 20
ConditionSet = 2

Unlockable 8
Name = Pandora's Box
Type = Pandora
Objective = Collect 15 Emblems
ConditionSet = 5

# Condition Sets yippee!!!!!

ConditionSet 1
Condition1 = MapBeaten 01

ConditionSet 2
Condition1 = MapBeaten 01
Condition1 = TotalEmblems 10

ConditionSet 3
Condition1 = MapBeaten 02

ConditionSet 4
Condition1 = TotalEmblems 5

ConditionSet 5
Condition1 = TotalEmblems 15