Freeslot
SFX_PENTOR
SFX_RMFIN
SFX_BRAD1
SFX_BRAD2
SFX_BRAD3
SFX_BRAD4
SFX_BRAD5
SFX_BRAD6
SFX_BRAD7
SFX_BREND
SFX_BRSHP
SFX_BRCOM
SFX_BRFLY
SFX_BREGG
SFX_BREG2
SFX_BRGMO
SFX_FAOMO1
SFX_FAOMO2
SFX_FAOMO3
SFX_FAOMO4
SFX_FAOMO5
SFX_FAOMO6
SFX_FAOMO7
SFX_FAOMO8
SFX_FAOMO9
SFX_SUBHRN
SFX_FABEL1
SFX_FABEL2
SFX_FABEL3
SFX_FABEL4
SFX_FABEL5
SFX_FABEL6
SFX_FABEL7
SFX_FABEL8

Level LAS_MapleLeafRavine
LevelName = Maple Leaf
ZoneTitle = Ravine
TypeofLevel = Race
NumLaps = 3
SkyTexture = SSGASKY1
SkyboxScale = 128
PositionMusic = CASSRT
Music = MAPLR1,MAPLR2
EncoreMusic = MAPLRE
Mobjscale = 2*FRACUNIT/10
Weather = PRECIP_LSPT
LightContrast = 10
NoVisitNeeded = True


Level LAS_PolarParadise
LevelName = Polar Paradise
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~253
SkyboxScale = 64
PositionMusic = CASINT
Music = POLAR1,POLAR2
EncoreMusic = POLENC
Mobjscale = FRACUNIT/3
Weather = PRECIP_SNOW
Darkness = -0.5
NoVisitNeeded = True


Level LAS_RetroMaze
LevelName = Retro Maze
ZoneTitle = CEDX
NoVisitNeeded = True
TypeOfLevel = Race
SkyTexture = ~031
NumLaps = 2
Music = RETMZP,PACSTP
EncoreMusic = PACTBE
PositionMusic = POSTPM
MobjScale = FRACUNIT/4
LightContrast = 0
LightAngle = 10
CameraHeight = 140

Level LAS_BattleshipHarbor
LevelName = Battleship
ZoneTitle = Harbor
TypeofLevel = Race
NumLaps = 2
SkyTexture = SKY91
SkyboxScale = 128
PositionMusic = CASINT
Music = BATHA1,BATHA2
Mobjscale = 2*FRACUNIT/10
LightContrast = 10
NoVisitNeeded = True

Level LAS_FrutigerAeropolis2
LevelName = Frutiger
ZoneTitle = Aeropolis
Act = 2
NoVisitNeeded = True
TypeofLevel = Race
NumLaps = 2
SkyTexture = OPUBG02
SkyboxScale = 64
PositionMusic = FAERI2
Music = FAEROV,FAEROQ,FAEROS
LightContrast = 0
LightAngle = 10
Mobjscale = FRACUNIT/3

Level CAS_EmotionEngineMemory
MenuTitle = Memory
LevelName = Emotion Engine
NoZone = True
Act = 2
SectionRace = True
NoVisitNeeded = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = EMOSKY
NumLaps = 1
LightAngle = 270
Music = EMOENG
AssociatedMusic = EECGET
LightContrast = 80
Lua.CustomEmeraldSprite = SPR_EEPS
Lua.CustomEmeraldColor = BLUE
Lua.NoEmeraldOverlay = True