Freeslot
SFX_PENTOR
SFX_BRAD1
SFX_BRAD2
SFX_BRAD3
SFX_BRAD4
SFX_BRAD5
SFX_BRAD6
SFX_BRAD7
SFX_BREND
SFX_BRSHP
SFX_BRCOM
SFX_BRFLY
SFX_BREGG
SFX_BREG2
SFX_BRGMO

Level LAS_MapleLeafRavine
LevelName = Maple Leaf
ZoneTitle = Ravine
TypeofLevel = Race
NumLaps = 3
SkyTexture = SSGASKY1
SkyboxScale = 128
PositionMusic = CASSRT
Music = MAPLR1,MAPLR2
EncoreMusic = MAPLRE
Mobjscale = 2*FRACUNIT/10
Weather = PRECIP_LSPT
LightContrast = 10
NoVisitNeeded = True
Hidden = False

Level LAS_PolarParadise
LevelName = Polar Paradise
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~253
SkyboxScale = 64
PositionMusic = CASINT
Music = POLAR1,POLAR2
EncoreMusic = POLENC
Mobjscale = FRACUNIT/3
Weather = PRECIP_SNOW
Darkness = -0.5
NoVisitNeeded = True
Hidden = False

Level LAS_PuyoPuyo
LevelName = Puyo Puyo
ZoneTitle = Arena
TypeofLevel = Race
NumLaps = 3
SkyTexture = OPUBG02
SkyboxScale = 128
PositionMusic = CASINT
Music = PUYOA1,PUYOA2
Mobjscale = FRACUNIT/3
LightContrast = 10
Followers = Has Bean
NoVisitNeeded = True
Hidden = False

Level LAS_BattleshipHarbor
LevelName = Battleship
ZoneTitle = Harbor
TypeofLevel = Race
NumLaps = 2
SkyTexture = SKY91
SkyboxScale = 128
PositionMusic = CASINT
Music = BATHA1,BATHA2
Mobjscale = 2*FRACUNIT/10
LightContrast = 10
NoVisitNeeded = True
Hidden = False

Level LAS_FrutigerAeropolis2
LevelName = Frutiger
ZoneTitle = Aeropolis 2
NoVisitNeeded = True
TypeofLevel = Race
NumLaps = 2
SkyTexture = OPUBG02
SkyboxScale = 64
PositionMusic = FAERI2
Music = FAERON
LightContrast = 0
LightAngle = 10
Mobjscale = FRACUNIT/3

Level CAS_MidnightBay
LevelName = Midnight Bay
ZoneTitle = Streets
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~254
SkyboxScale = 64
PositionMusic = MIDBSI
Music = MIDBS1,MIDBS2
Mobjscale = 2*FRACUNIT/10
LightContrast = 10
NoVisitNeeded = True
Hidden = False