Freeslot
MT_GARBAGEPUYO
MT_PuyoPuyoArenaGreen
MT_PuyoPuyoArenaRed
MT_PuyoPuyoArenaBlue
MT_PuyoPuyoArenaYellow
MT_PuyoPuyoArenaPurple
S_GARBAGEPUYO
S_PUYOPUYOARENAGREEN
S_PUYOPUYOARENARED
S_PUYOPUYOARENABLUE
S_PUYOPUYOARENAYELLOW
S_PUYOPUYOARENAPURPLE
SPR_PPAN
SPR_PPAG
SPR_PPAR
SPR_PPAB
SPR_PPAY
SPR_PPAP

Object MT_GARBAGEPUYO
#$Name Garbage Puyo
#$Sprite PPANA0
#$Category Puyo
MapThingNum = 1499
SpawnState = S_GARBAGEPUYO
Radius = 64*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOGRAVITY|MF_PAIN

State S_GARBAGEPUYO
SpriteName = SPR_PPAN
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 2
Var1 = 2
Var2 = 6
Next = S_GARBAGEPUYO

Object MT_PuyoPuyoArenaGreen
#$Name Puyo Green
#$Sprite PPAGA0
#$Category Puyo
MapThingNum = 4401
SpawnState = S_PUYOPUYOARENAGREEN
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_PUSHABLE

State S_PUYOPUYOARENAGREEN
SpriteName = SPR_PPAG
SpriteFrame = A
Duration = 350
Var1 = 2
Var2 = 6
Next = S_PUYOPUYOARENAGREEN

Object MT_PuyoPuyoArenaRed
#$Name Puyo Red
#$Sprite PPARA0
#$Category Puyo
MapThingNum = 4402
SpawnState = S_PUYOPUYOARENARED
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_PUSHABLE

State S_PUYOPUYOARENARED
SpriteName = SPR_PPAR
SpriteFrame = A
Duration = 350
Var1 = 2
Var2 = 6
Next = S_PUYOPUYOARENARED

Object MT_PuyoPuyoArenaBlue
#$Name Puyo Blue
#$Sprite PPAB
#$Category Puyo
MapThingNum = 4403
SpawnState = S_PUYOPUYOARENABLUE
Radius = 64*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_PUSHABLE

State S_PUYOPUYOARENABLUE
SpriteName = SPR_PPAB
SpriteFrame = A
Duration = 350
Var1 = 2
Var2 = 6
Next = S_PUYOPUYOARENABLUE

Object MT_PuyoPuyoArenaYellow
#$Name Puyo Yellow
#$Sprite PPAY
#$Category Puyo
MapThingNum = 4404
SpawnState = S_PUYOPUYOARENAYELLOW
Radius = 64*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_PUSHABLE

State S_PUYOPUYOARENAYELLOW
SpriteName = SPR_PPAY
SpriteFrame = A
Duration = 350
Var1 = 2
Var2 = 6
Next = S_PUYOPUYOARENAYELLOW

Object MT_PuyoPuyoArenaPurple
#$Name Puyo Purple
#$Sprite PPAP
#$Category Puyo
MapThingNum = 4405
SpawnState = S_PUYOPUYOARENAPURPLE
Radius = 64*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_SCENERY|MF_PUSHABLE

State S_PUYOPUYOARENAPURPLE
SpriteName = SPR_PPAP
SpriteFrame = A
Duration = 350
Var1 = 2
Var2 = 6
Next = S_PUYOPUYOARENAPURPLE


