MainCfg
TutorialMap = KC

Level KC
TypeOfLevel = Singleplayer
LevelSelect = 1
Levelname = Cacee Tutorial
Lua.caceetutorial = true
Act = 0
NoZone = 1
SkyNum = 99
Music = TUTORL
HideInStats = true
WideIcon = true
SelectHeading = Cacee Tutorial
ForceCharacter = cacee

PROMPT 251
NumPages 5
PAGE 1
Tag = CACEE1
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 4
PageText = Hola! Welcome to a small tutorial map on how to play as me!\ba \82Cacee\80!
#
PAGE 2
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = That's pronounced \82''Kay-See''\80,\b6 understand,\b6 ese?
#
PAGE 3
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = There are some \85enemies\80 here,\b6 just to get a quick feel for my controls.
#
PAGE 4
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = My \82punches\80 aren't super effective against metal,\b6 but we can fix that with \82more punches\80.
#
PAGE 5
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = If you hit the spin key 3 times in quick succession,\b6 you'll pull off a powerful \82Spike Rush\80 combo!
#

PROMPT 252
NumPages 2
PAGE 1
Tag = CACEE2
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 4
PageText = Lookie here,\b6 a pit of spikes.
#
PAGE 2
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = Don't you worry amiga,\b6 this chica doesn't have to worry about those.
#

PROMPT 253
NumPages 2
PAGE 1
Tag = CACEE3
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACESASS
IconAlign = Left
Lines = 4
PageText = See?\b6 spike-proof!\d2
#
PAGE 2
MetaPage = 1
Icon = CACEFAIL
TimeToNext = 0
PageText = ...\d2 Mostly.
#

PROMPT 254
NumPages 3
PAGE 1
Tag = CACEE4
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 
PageText = My \82''Rising Upper''\80 can lift up nearby enemies!
#
PAGE 2
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = I can do this by pressing the \82Jump\80 key a second time in the air.
#
PAGE 3
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = The longer I hold my jump key;\b6 the higher I jump and drag my enemies.
#

PROMPT 255
NumPages 1
PAGE 1
Tag = CACEE5
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACESASS
IconAlign = Left
Lines = 
PageText = I can empower springs too by punching them with the spin button.
#

PROMPT 256
NumPages 4
PAGE 1
Tag = CACEE6
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACEFAIL
IconAlign = Left
Lines = 
PageText = Now pay attention here,\b6 when I drag enemies up,\b6 I can follow up with a punch.
#
PAGE 2
MetaPage = 1
Icon = CACEFAIL
TimeToNext = 0
PageText = That grants me another \82''Rising Upper''\80.
#
PAGE 3
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = I don't need to hit the specific enemy I dragged up, though.
#
PAGE 4
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = So long as I punch \82any\80 enemy mid-air, I'll always get my \82''Rising Upper''\80 back.
#

PROMPT 257
NumPages 1
PAGE 1
Tag = CACEE7
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACESASS
IconAlign = Left
Lines = 
PageText = Spikes are no problema for my fists either.
#

PROMPT 258
NumPages 1
PAGE 1
Tag = CACEE8
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACESASS
IconAlign = Left
Lines = 
PageText = Shoryuken?
#

PROMPT 259
NumPages 5
PAGE 1
Tag = CACEE9
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 
PageText = As you may have noticed already,\b6 my combo finisher is an AOE attack.
#
PAGE 2
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = (Area of Effect.)
#
PAGE 3
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = It can also be used to break \82bustable floors\80 below me as well.
#
PAGE 4
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = You can also control how far you go when you punch.
#
PAGE 5
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = If you hold a direction,\b6 I'll zoom off.\d2 If you don't,\b6 I'll do a more precise strike.
#

PROMPT 260
NumPages 4
PAGE 1
Tag = CACEE10
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 
PageText = Well,\b6 those were the basics,\b6 you can end the tutorial by going straight to the goal there.
#
PAGE 2
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = We can take a left and try a small challenge course.
#
PAGE 3
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = Purely \82optional\80, of course.
#
PAGE 4
MetaPage = 1
Icon = CACEFAIL
TimeToNext = 0
PageText = Or we can take a right and practice against some enemies.\d2 Get you a triple S or something.
#

PROMPT 261
NumPages 4
PAGE 1
Tag = CACEE11
Name = Cacee_''Kiwi''_Cactus
TimeToNext = 0
Icon = CACETALK
IconAlign = Left
Lines = 
PageText = Hey,\b6 good job making it here.
#
PAGE 2
MetaPage = 1
Icon = CACESASS
TimeToNext = 0
PageText = I did tell you this was entirely optional,\b6 there's nothing here.
#
PAGE 3
MetaPage = 1
Icon = CACEFAIL
TimeToNext = 0
PageText = I mean it's not like I could give you anything meaningful anyway,\b6 eh?
#
PAGE 4
MetaPage = 1
Icon = CACETALK
TimeToNext = 0
PageText = Anyway, hop onto that green platform to warp back to the goal post.
#