FREESLOT
SPR_SKEB
sfx_FHSKEB
S_SKEBIDLE
S_SKEBFOLLOW
S_SKEBHURT
S_SKEBLOSE
S_SKEBWIN
S_SKEBHITCONFIRM

STATE S_SKEBIDLE
SpriteName = SPR_SKEB
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_SKEBIDLE

STATE S_SKEBFOLLOW
SpriteName = SPR_SKEB
SpriteFrame = C|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SKEBFOLLOW

STATE S_SKEBHURT
SpriteName = SPR_SKEB
SpriteFrame = E|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_SKEBHURT

STATE S_SKEBLOSE
SpriteName = SPR_SKEB
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_SKEBLOSE

STATE S_SKEBWIN
SpriteName = SPR_SKEB
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_SKEBWIN

STATE S_SKEBHITCONFIRM
SpriteName = SPR_SKEB
SpriteFrame = K|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SKEBHITCONFIRM

FOLLOWER
Name = Sketchbook
Icon = ICOFSKEB
Category = BrodTsuFollowers
HornSound = DSFHSKEB
DefaultColor = cerulean
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_SKEBIDLE
FollowState = S_SKEBFOLLOW
HurtState = S_SKEBHURT
LoseState = S_SKEBLOSE
WinState = S_SKEBWIN
HitConfirmState = S_SKEBHITCONFIRM
