Character
SkinName = brisksonic
DisplayName = Brisk#Sonic
TagTextColor = SKINCOLOR_YELLOW
TagOutlineColor = SKINCOLOR_BLUE
OppositeColor = SKINCOLOR_BLUE
PlayerText = ^2Brisk Sonic^0 excels at gaining a ton of speed quickly, but suffers greatly with tight platforming and areas.

^5Jump:^0
Thok/Homing Attack
^5Spin:^0
Spindash/Drop Dash

^2Custom1:^0 Jump Thok
^2Custom2:^0 Bounce
^2Custom3:^0 Boost

^7Toss Flag:^0 Float Dash
^7Normal Fire button:^0 Transformation (Super/Hyper)
^7Fire button:^0
Fly (Super/Hyper only)
#
FREESLOT
MT_OPSOBJECT
S_OPS1
S_OPS2
S_OPS3

Thing MT_OPSOBJECT
MAPTHINGNUM = -1
SPAWNSTATE = S_OPS1
SPAWNHEALTH = 1000
SEESTATE = S_NULL
SEESOUND = sfx_none
REACTIONTIME = 0
ATTACKSOUND = sfx_none
PAINSTATE = S_NULL
PAINCHANCE = 0
PAINSOUND = sfx_none
MELEESTATE = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_OPS2
DEATHSOUND = sfx_none
XDEATHSTATE = S_NULL
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
MASS = 100
DAMAGE = 1
ACTIVESOUND = sfx_none
RAISESTATE = S_NULL
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY

FRAME S_OPS3
SPRITENAME = NULL
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 12
NEXT = S_NULL
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OPS2
SPRITENAME = NULL
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 9
NEXT = S_OPS3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OPS1
SPRITENAME = NULL
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 1
NEXT = S_OPS1
ACTION None
VAR1 = 0
VAR2 = 0
#