#Created by ManimiFire


FREESLOT
MT_EGGLOBER
S_ET_MOVE
S_ET_MOVE2
S_ET_CHARGE1
S_ET_CHARGE2
S_ET_CHARGE3
S_ET_CHARGE21
S_ET_CHARGE22
S_ET_CHARGE23
S_ET_CHOOSE
S_ET_ANGRYCHOOSE
S_ET_REVENGE
S_ET_REVENGE2
S_ET_CHARGEBOOM1
S_ET_CHARGEBOOM2
S_ET_CHARGEBOOM3
S_ET_SHOOTBOOM1
S_ET_SHOOTBOOM2
S_ET_SHOOTBOOM3
S_ET_SHOOTBOOM4
S_ET_CHARGEBOOM21
S_ET_CHARGEBOOM22
S_ET_CHARGEBOOM23
S_ET_SHOOTBOOM21
S_ET_SHOOTBOOM22
S_ET_SHOOTBOOM23
S_ET_SPAWNFORCEROTATE1
S_ET_SPAWNFORCEROTATE2
S_ET_SPAWNFORCEROTATE3
S_ET_SPAWNFORCEROTATE4
S_ET_SHOOT1
S_ET_SHOOT2
S_ET_SHOOT3
S_ET_SHOOT21
S_ET_SHOOT22
S_ET_SHOOT23
S_ET_CHARGE111
S_ET_CHARGE222
S_ET_CHARGE333
S_ET_SHOOT111
S_ET_SHOOT222
S_ET_SHOOT333
S_ET_SHOOT444
S_ET_SHOOT555
S_ET_PAIN1
S_ET_PAIN2
S_ET_PAIN3
S_ET_DEATH1
S_ET_DEATH2
S_ET_DEATH3
S_ET_DEATH4
S_ET_DEATH5
S_ET_DEATH6
S_ET_DEATH7
S_ET_DEATH8
S_ET_DEATH9
S_ET_DEATH10
S_ET_DEATH11
S_ET_DEATH12
S_ET_DEATH13
S_ET_DEATH14
S_ET_FLEE1
S_ET_FLEE2
S_ET_FLEE3
S_ET_FLEE4
S_ET_FLEE5
S_ET_FLEE6
MT_EGGFIRESHIELD
S_EGGFIRESHIELD_SPAWN1
S_EGGFIRESHIELD_SPAWN2
S_EGGFIRESHIELD_SPAWN3
S_EGGFIRESHIELD_SPAWN4
MT_EGGFIRESHIELDD
S_EGGFIRESHIELDD_SPAWN1
S_EGGFIRESHIELDD_SPAWN2
S_EGGFIRESHIELDD_SPAWN3
S_EGGFIRESHIELDD_SPAWN4
SPR_FSHD
MT_ULTRAMINE
S_UM_SPAWN
S_UM_DEATH

Object MT_EGGLOBER
MapThingNum = 2702
SpawnState = S_ET_MOVE
SpawnHealth = 10
SeeState = S_ET_MOVE
SeeSound = sfx_none
ReactionTime = 10
AttackSound = sfx_none
PainState = S_ET_PAIN1
PainChance = MT_THOK
PainSound = sfx_dmpain
MeleeState = S_ET_CHOOSE
MissileState = S_ET_CHOOSE
DeathState = S_ET_DEATH1
DeathSound = sfx_cybdth
XDeathState = S_ET_FLEE1
Speed = 4
Radius = 24*FRACUNIT
Height = 76*FRACUNIT
Mass = sfx_None
Damage = 5
ActiveSound = sfx_telept
RaiseState = S_ET_ANGRYCHOOSE
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_BOSS|MF_FLOAT|MF_NOGRAVITY|MF_FIRE

Object MT_EGGFIRESHIELD
MapThingNum = -1
SpawnState = S_EGGFIRESHIELD_SPAWN1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_PLAY_SPRING
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_None
XDeathState = S_ET_DEATH1
Speed = 8*FRACUNIT
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 1
ActiveSound = sfx_None
RaiseState = S_ET_DEATH1
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_FIRE|MF_NOCLIPTHING

State S_EGGFIRESHIELD_SPAWN1
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELD_SPAWN2
Action None
Var1 = 322
Var2 = 0

State S_EGGFIRESHIELD_SPAWN2
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELD_SPAWN3
Action A_FindTarget
Var1 = MT_EGGLOBER
Var2 = 0

State S_EGGFIRESHIELD_SPAWN3
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELD_SPAWN4
Action A_Custom3DRotate
Var1 = 90|90
Var2 = 100|100

State S_EGGFIRESHIELD_SPAWN4
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 0
Next = S_EGGFIRESHIELD_SPAWN3
Action A_CheckBuddy
Var1 = 0
Var2 = 0

Object MT_EGGFIRESHIELDD
MapThingNum = -1
SpawnState = S_EGGFIRESHIELDD_SPAWN1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_PLAY_SPRING
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_None
XDeathState = S_ET_DEATH1
Speed = 8*FRACUNIT
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 1
ActiveSound = sfx_None
RaiseState = S_ET_DEATH1
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_FIRE

State S_EGGFIRESHIELDD_SPAWN1
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELDD_SPAWN2
Action None
Var1 = 322
Var2 = 0

State S_EGGFIRESHIELDD_SPAWN2
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELDD_SPAWN3
Action A_FindTarget
Var1 = MT_EGGLOBER
Var2 = 0

State S_EGGFIRESHIELDD_SPAWN3
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_EGGFIRESHIELDD_SPAWN4
Action A_RotateSpikeBall
Var1 = 0
Var2 = 0

State S_EGGFIRESHIELDD_SPAWN4
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 0
Next = S_EGGFIRESHIELDD_SPAWN3
Action A_CheckBuddy
Var1 = 0
Var2 = 0
#

Object MT_ULTRAMINE
MapThingNum = -1
SpawnState = S_UM_SPAWN
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_fire
ReactionTime = 32
AttackSound = sfx_fire
PainState = S_UM_DEATH
PainChance = 0
PainSound = sfx_fire
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_UM_DEATH
DeathSound = sfx_None
XDeathState = S_NULL
Speed = 31*FRACUNIT
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 1
ActiveSound = sfx_fire
RaiseState = S_NULL
Flags = MF_NOBLOCKMAP|MF_PAIN|MF_GRENADEBOUNCE

State S_UM_SPAWN
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 100
Next = S_UM_DEATH
Action None
Var1 = 0
Var2 = 0

State S_UM_DEATH
SpriteName = SPR_FSHD
SpriteFrame = 0
Duration = 1
Next = S_XPLD1
Action = A_MultiShot
Var1 = MT_FLAMEJETFLAME*65536+20
Var2 = 0
#
