MainCfg
GameData = BoomZoo.dat

#Unlockables#

Unlockable 1
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 1

Unlockable 23
Name = Play as Amy
ConditionSet = 2
Height = 0
Type = None

Unlockable 3
Name = Play as Fang
ConditionSet = 2
Height = 0
Type = None

Unlockable 4
Name = Play as Metal
ConditionSet = 2
Height = 0
Type = None

Unlockable 5
Name = Record Attack
Height = 0
ConditionSet = 2
Type = RecordAttack

Unlockable 6
Name = LevelSelect
Height = 0
ConditionSet = 2
Type = LevelSelect
Var = 1

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = MapBeaten 2


Level 01
LevelSelect = 1
Levelname = Boom's Zoo of Doom
NoZone = true
Act = 1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TOWN

Level 02
LevelSelect = 1
Levelname = Boom's Zoo of Doom
NoZone = true
Act = 2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TOWN

Level 03
LevelSelect = 1
Levelname = Hedgehog Village
NoZone = true
TypeOfLevel = Singleplayer, Hangout, Competition
Identifier = "hangout"
Rules = GTR_SPECTATORS|GTR_FRIENDLY|GTR_NOSPECTATORSPAWN|GTR_NOTITLECARD
IntermissionType = int_none
HeaderColor = 103
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = HANG
Description = "Chill out from the battles and races and relax with your friends in your favorite levels without a care in the world."
#

#Emblems#
Emblem 1
Hint = Oh, the new Comedy Chimp is on.
Type = Global
Tag = 3000
MapNum = 1
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = You've got mail.
Type = Global
Tag = 3001
MapNum = 1
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem 3
Hint = Hey, that's the wrong Tornado.
Type = Global
Tag = 3002
MapNum = 1
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 4
Hint = I ain't falling for that one.
Type = Global
Tag = 3003
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = Can't imagine living here is very comfortable.
Type = Global
Tag = 3004
MapNum = 2
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Sound sfx_UHOH
Singular = 0
Priority = 64

Sound sfx_EGG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_EGG2
Singular = 0
Priority = 64

Sound sfx_EGG3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_STIK1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_STIK2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_STIK3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_YAY
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROAR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_STIK0
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_RADI
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CUOR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KRAS
Singular = 0
Priority = 64

Sound sfx_KRAK
Singular = 0
Priority = 64

Sound sfx_WAT
Singular = 0
Priority = 64

Sound sfx_SAW1
Singular = 0
Priority = 64

Sound sfx_SAW2
Singular = 0
Priority = 64

Freeslot
sfx_UHOH
sfx_EGG1
sfx_EGG2
sfx_EGG3
sfx_STIK0
sfx_STIK1
sfx_STIK2
sfx_STIK3
sfx_YAY
sfx_ROAR
sfx_CUOR
sfx_RADI
sfx_KRAS
sfx_KRAK
sfx_WAT
sfx_SAW1
sfx_SAW2