//AHHH, Big sad... This was an experiment to add extra text to Jack Frost, the experiment ended in failure as no matter what I did, the game wouldn't load, or he would use his fallback text, ultimatly leaving this... I guess if you want to you could try implmenting it, or look a the unused text down below to see what was left from that faithful carnige.

	//  ____ _  _ ____ _ _  _ ____    ___  _    ____ ____ _  _    ___
	//  |___ |\ | | __ | |\ | |___    |__] |    |  | |    |_/     |  \
	//  |___ | \| |__] | | \| |___    |__] |___ |__| |___ | \_    |__/
	//

    if (player == "batbomber")
	{
		Dialogue_NewDismissText("What's with the face? Trying to catch snowflakes?");
		Dialogue_NewDismissText("Or are you just a washed up villan trying to make yourself become a good guy?");
		Dialogue_NewDismissText("Too bad that will never happen, your series is in the ground now!");
		Dialogue_NewDismissText("I hardly think it will come back from the grave, Konami is to busy for that.");
		Dialogue_NewDismissText("How about you go get yourself a 'Beckoning Cat of Happiness'? I'm sure it will make you COPE for a revival!");
	}

	//  ____ _  _ ____ _ _  _ ____    ___  _    ____ ____ _  _    ____
	//  |___ |\ | | __ | |\ | |___    |__] |    |  | |    |_/     |___
	//  |___ | \| |__] | | \| |___    |__] |___ |__| |___ | \_    |___
	//

    else if (player == "seagullbomber")
	{
		Dialogue_NewDismissText("Woah, where did you come from? One minute, snow, the next minute, BAM A DUCK!");
		Dialogue_NewDismissText("That's pretty much your status now, forgetful. Harsh isn't it.");
		Dialogue_NewDismissText("Life's mess up, but then again...");
		Dialogue_NewDismissText("I don't think anyone would miss you if I skinned you alive chicken! Hee-ho!");
		PlaySFX("DSSEABH1");
	}

	//  ____ _  _ ____ _ _  _ ____    ___  _    ____ ____ _  _    ____
	//  |___ |\ | | __ | |\ | |___    |__] |    |  | |    |_/     |___
	//  |___ | \| |__] | | \| |___    |__] |___ |__| |___ | \_    |
	//

    else if (player == "magnum")
	{
		Dialogue_NewDismissText("I don't even think anybody knows who you are. You're just a bum who came out of thin air.");
		Dialogue_NewDismissText("Do me a favor and blow yourself up, but not in front of me.");
	}

    else if (player == "opus")
	{
		Dialogue_NewDismissText("Listen, I'm the cool one around here! Even with that, you're scarf heat's you up.");
		Dialogue_NewDismissText("I've been standing in this blizzard for HEAPS longer than you have ever exsisted.");
		PlaySFX("DSOPUSLS");
		Dialogue_NewDismissText("Oh yes I have! The coldest one is always cooler, now shove off, hee-ho!");
	}

    else if (player == "dolphinbomber")
	{
		Dialogue_NewDismissText("Oh, hey tuts. You like seafood don't you?");
		Dialogue_NewDismissText("Well if you do why don't you come with me and have a nice dinner?");
		Dialogue_NewDismissText("...");
		Dialogue_NewDismissText("...");
		Dialogue_NewDismissText("What do ya mean 'You're not into demons'? Bah!");
		Dialogue_NewDismissText("I'll have you know that we demons are very available! Whatever, I've got better things to do!");
		Dialogue_NewDismissText("Besides, there are pleanty of fish in the sea, and you are beached and dehydrated!");
	}

	//  ____ _  _ ____ _ _  _ ____    ___  _    ____ ____ _  _    _  _
	//  |___ |\ | | __ | |\ | |___    |__] |    |  | |    |_/     |__|
	//  |___ | \| |__] | | \| |___    |__] |___ |__| |___ | \_    |  |
	//

    else if (player == "topbomber")
	{
		Dialogue_NewDismissText("Who brang the circus? This fatso doesn't deserve to be anywhere in my vicinity!");
	}

}