FREESLOT
SPR_LAYS
sfx_FHLAYS
S_LAYSIDLE
SPR_COLA
sfx_FHCOLA
S_COLAIDLE

STATE S_LAYSIDLE
SpriteName = SPR_LAYS
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LAYSIDLE

FOLLOWER
Name = Lays
Icon = ICOFLAYS
Category = BlustFoodPets
HornSound = DSFHLAYS
DefaultColor = Taffy
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_LAYSIDLE

STATE S_COLAIDLE
SpriteName = SPR_COLA
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_COLAIDLE

FOLLOWER
Name = CocaCola
Icon = ICOFCOLA
Category = BlustFoodPets
HornSound = DSFHCOLA
DefaultColor = maroon
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_COLAIDLE
