Freeslot
MT_SF94_STEPHANY
SPR_STPH
SPR_NPCZ
S_SF94_OLDNPC_SPAWN
S_SF94_OLDNPC_WAIT
S_SF94_OLDNPC_WAIT2
S_SF94_OLDNPC_DECIDE
S_SF94_OLDNPC_WALK
S_SF94_OLDNPC_WALK2
S_SF94_OLDNPC_WALK3
S_SF94_OLDNPC_WALK4
S_SF94_OLDNPC_WALK5
S_SF94_OLDNPC_WALK6
S_SF94_OLDNPC_WALK7
S_SF94_OLDNPC_WALK8
S_SF94_OLDNPC_PAIN
S_SF94_OLDNPC_PAIN2
S_SF94_OLDNPC_PAIN_TURN
S_SF94_OLDSTANDNPC
S_SF94_STEPHANY
S_SF94_OLDNPC_ZOMBIE


Object MT_SF94_OLDNPC
MapThingNum = 4088
SpawnState = S_SF94_OLDNPC_SPAWN
SpawnHealth = 9999
SeeState = S_SF94_OLDNPC_SPAWN
PainState = S_SF94_OLDNPC_PAIN
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE|MF_BOUNCE


State S_SF94_OLDNPC_SPAWN
SpriteName = NULL
SpriteFrame = A
Duration = 1
Next = S_SF94_OLDNPC_WAIT

State S_SF94_OLDNPC_WAIT
SpriteName = PLAY
SpriteFrame = SPR2_STND
Duration = 0
Next = S_SF94_OLDNPC_WAIT2
Action A_MoveAbsolute
Var2 = 0

State S_SF94_OLDNPC_WAIT2
SpriteName = PLAY
SpriteFrame = SPR2_STND|FF_ANIMATE
Duration = 3*TICRATE
Next = S_SF94_OLDNPC_DECIDE
Var1 = 0
Var2 = 7

State S_SF94_OLDNPC_DECIDE
SpriteName = PLAY
SpriteFrame = SPR2_STND
Action A_SF94_NPC_Decide

State S_SF94_OLDNPC_WALK
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK2
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK2
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK3
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK3
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK4
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK4
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK5
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK5
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK6
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK6
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK7
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK7
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_WALK8
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_WALK8
SpriteName = PLAY
SpriteFrame = SPR2_WALK
Duration = 4
Next = S_SF94_OLDNPC_DECIDE
Action A_MoveRelative
Var2 = 3

State S_SF94_OLDNPC_PAIN
SpriteName = PLAY
SpriteFrame = SPR2_PAIN
Duration = 0
Next = S_SF94_OLDNPC_PAIN2
Action A_SF94_ChangeAngleRelative
Var1 = 180
Var2 = 180

State S_SF94_OLDNPC_PAIN2
SpriteName = PLAY
SpriteFrame = SPR2_PAIN
Duration = 0
Next = S_SF94_OLDNPC_PAIN_TURN
Action A_BunnyHop
Var1 = 7
Var2 = 4

State S_SF94_OLDNPC_PAIN_TURN
SpriteName = PLAY
SpriteFrame = SPR2_PAIN
Duration = 30
Next = S_SF94_OLDNPC_WAIT
Action A_SF94_ChangeAngleRelative
Var1 = 180
Var2 = 180


Object MT_SF94_OLDSTANDNPC
MapThingNum = 4089
SpawnState = S_SF94_OLDSTANDNPC
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE

State S_SF94_OLDSTANDNPC
SpriteName = PLAY
SpriteFrame = SPR2_STND
Duration = -1


Object MT_SF94_OLDSTANDNPC_SKIN1
MapThingNum = 4075
SpawnState = S_SF94_OLDSTANDNPC
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE


Object MT_SF94_OLDSTANDNPC_SKIN2
MapThingNum = 4074
SpawnState = S_SF94_OLDSTANDNPC
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE


Object MT_SF94_OLDSTANDNPC_SKIN3
MapThingNum = 4073
SpawnState = S_SF94_OLDSTANDNPC
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE


Object MT_SF94_OLDSTANDNPC_SKIN4
MapThingNum = 4072
SpawnState = S_SF94_OLDSTANDNPC
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE


Object MT_SF94_STEPHANY
MapThingNum = 4063
SpawnState = S_SF94_STEPHANY
SpawnHealth = 1
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_PUSHABLE

State S_SF94_STEPHANY
SpriteName = STPH
SpriteFrame = A
Duration = -1


Object MT_SF94_OLDNPC_ZOMBIE
MapThingNum = 4062
SpawnState = S_SF94_OLDNPC_ZOMBIE
SpawnHealth = 999999999
Radius = 16*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SPECIAL|MF_SHOOTABLE

State S_SF94_OLDNPC_ZOMBIE
SpriteName = NPCZ
SpriteFrame = A
Duration = -1
