Freeslot
MT_TVSOUNDST
MT_RADIOST
MT_WAVES2
MT_WAVES1
MT_GFCDOORAMB

Object MT_GFCDOORAMB
MapThingNum = 1167
SpawnState = S_INVISIBLE
SeeState = S_NULL
SeeSound = sfx_gcamb
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 560
ReactionTime = 0
PainChance = 255
Speed = 0
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT

Object MT_WAVES2
MapThingNum = 1168
SpawnState = S_INVISIBLE
SeeState = S_NULL
SeeSound = sfx_wave1
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 269
ReactionTime = 0
PainChance = 90
Speed = 0
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 90
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT

Object MT_WAVES1
MapThingNum = 1169
SpawnState = S_INVISIBLE
SeeState = S_NULL
SeeSound = sfx_wave2
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 269
ReactionTime = 0
PainChance = 90
Speed = 0
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 90
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT

Object MT_TVSOUNDST
MapThingNum = 1166
SpawnState = S_INVISIBLE
SeeState = S_NULL
SeeSound = sfx_tvmus
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 140
ReactionTime = 0
PainChance = 255
Speed = 0
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT

Object MT_RADIOST
MapThingNum = 1165
SpawnState = S_INVISIBLE
SeeState = S_NULL
SeeSound = sfx_rdios
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 455
ReactionTime = 0
PainChance = 255
Speed = 0
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT