MainCfg
CustomVersion = Rebuild v 1.0
Gamedata = Blue.dat
SPStage_Start = 157
SStage_Start = 50
SMPStage_Start = 50

# Clear remove any vanilla configuration informatiion
Clear All

Unlockable 1
Name = Emblem Hints!
Objective = Get 1 Emblem.
Type = EmblemHints
Height = 1
ConditionSet = 1

Unlockable 2
Name = RecordAttack
Objective = Beat Blue Hill zone
Type = RecordAttack
Height = 10
ConditionSet = 2

ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = MapBeaten 157

# Emblem
Emblem 1
Hint = on the left after the start
Tag = 1
MapNum = 157
Sprite = A
Color = SKINCOLOR_BLUEBELL
Var = 0

Emblem 2
Hint = under the spikes
Tag = 2
MapNum = 157
Sprite = B
Color = SKINCOLOR_RUBY
Var = 0

Emblem 3
Hint = somewhere in the maze
Tag = 3
MapNum = 157
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 4
Hint = Maybe with amy or fang you can reach the emblem between the leaves
Tag = 4
MapNum = 157
Sprite = D
Color = SKINCOLOR_ROSY
Var = 0

Emblem 5
Hint = Be quick to grab the emblem before you get carried away.
Tag = 5
MapNum = 157
Sprite = mi
Color = SKINCOLOR_AQUA
Var = 0

Emblem 6
Type = Time
MapNum = 157
Sprite = T
Color = SKINCOLOR_GREY
Var = 90*TICRATE

Emblem 7
Type = Rings
MapNum = 157
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 125

Emblem 8
Type = Score
MapNum = 157
Sprite = S
Color = SKINCOLOR_YELLOW
Var = 10000

Level 157
Levelname = Blue Hill
Act = 1
Music = BLU
TypeOfLevel = Coop,Singleplayer,Race
NextLevel = 1
NoVisitNeeded = true
SkyNum = 300
LevelSelect = 157

# Single Player

Level 1
Levelname = Greenflower
Act = 1
Music = GFZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 2
Levelname = Greenflower
Act = 2
Music = GFZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#see act 1

Level 3
Levelname = Greenflower
Act = 3
Music = VSBOSS
MusicPostBoss = GFZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 4
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
BonusType = Boss
FlickyList = Bluebird,Chipmunk
StartRings = 10
ForceResetMusic = On
WarningTitle = true
#see act 1

Level 4
Levelname = Techno Hill
Act = 1
Music = THZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Rabbit,Chicken
#Flicky selection is final.

Level 5
Levelname = Techno Hill
Act = 2
Music = THZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 16
FlickyList = Rabbit,Chicken
#see act 1

Level 6
Levelname = Techno Hill
Act = 3
Music = VSBOSS
MusicPostBoss = THZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = 7
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
BonusType = Boss
FlickyList = Rabbit,Chicken
StartRings = 10
ForceResetMusic = On
WarningTitle = true
#see act 1

Level 7
Levelname = Deep Sea
Act = 1
Music = DSZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
SkyNum = 8
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 32
FlickyList = Fish,Fish,Seal
#Flicky selection is final. Two sets of fish because they come in two colours.

Level 8
Levelname = Deep Sea
Act = 2
Music = DSZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
SkyNum = 8
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 32
FlickyList = Fish,Fish,Seal
#see act 1

Level 9
Levelname = Deep Sea
Act = 3
Music = VSBOSS
MusicPostBoss = DSZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 10
SkyNum = 8
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 32
BonusType = Boss
FlickyList = Fish,Fish,Seal
StartRings = 10
ForceResetMusic = On
WarningTitle = true
#see act 1

Level 10
Levelname = Castle Eggman
Act = 1
Music = CEZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
SkyNum = 10
RecordAttack = true
LevelSelect = 1
Weather = PRECIP_STORM
SkyboxScale = 64
SaveGame = true
FlickyList = Rat,Bear
#Flicky selection is final.

Level 11
Levelname = Castle Eggman
Act = 2
Music = CEZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
SkyNum = 11
Weather = PRECIP_STORM_NORAIN
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 16
FlickyList = Rat,Bear
#Flicky selection is final.

Level 12
Levelname = Castle Eggman
Act = 3
Music = VSBOSS
MusicPostBoss = CEZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = 13
Weather = 1
SkyNum = 10
RecordAttack = true
LevelSelect = 1
SaveGame = true
BonusType = Boss
FlickyList = Rat,Bear
StartRings = 10
ForceResetMusic = On
WarningTitle = true
#see act 1

Level 13
Levelname = Arid Canyon
Act = 1
Music = ACZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 14
SkyNum = 13
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
SaveGame = true
FlickyList = Canary,Ram
#Flicky selection is final.

Level 14
Levelname = Arid Canyon
Act = 2
Music = ACZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 15
SkyNum = 14
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 32
FlickyList = Canary,Ram

Level 15
Levelname = Arid Canyon
Act = 3
Music = VSFANG
MusicPostBoss = ACZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 16
SkyNum = 15
SkyboxScale = 16
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Canary,Ram
BonusType = Boss
StartRings = 10
ForceResetMusic = On
WarningTitle = true

Level 16
Levelname = Red Volcano
Act = 1
Music = RVZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 22
SkyNum = 159
SkyboxScaleZ = 32
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Pig,Cat
#Cow and Pig will be replaced with Monkey and Iguana when complete.

Level 22
Levelname = Egg Rock
Act = 1
Music = ERZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 23
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = All
#Probably final.

Level 23
Levelname = Egg Rock
Act = 2
Music = ERZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 25
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = All

Level 25
Levelname = Black Core
Act = 1
Music = BCZ1
NextLevel = 26
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = All
SaveGame = true
ForceResetMusic = On
WarningTitle = true

Level 26
Levelname = Black Core
Act = 2
Music = VSMETL
MusicPostBoss = BCZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = 27
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true
BonusType = Boss
StartRings = 10
ForceResetMusic = On
WarningTitle = true

Level 27
Levelname = Black Core
Act = 3
Music = VSBRAK
TypeOfLevel = Singleplayer,Co-op
NextLevel = ENDING
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true
BonusType = Boss
SkyboxScale = 64
StartRings = 10
ForceResetMusic = On
WarningTitle = true

#Bonus Levels

Level 30
Levelname = Frozen Hillside
Act = 0
Music = FHZ
NextLevel = 1100
RecordAttack = true
Unlockable = 21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 30
LevelSelect = 2
SelectHeading = Bonus Stages
Weather = 2
FlickyList = Penguin,Seal

Level 31
LevelName = Pipe Towers
Music = MARIO1
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Mario
NextLevel = 1100
RecordAttack = true
Unlockable = 22
SkyNum = 31
LevelSelect = 2
SelectHeading = Bonus Stages

Level 32
Levelname = Forest Fortress
Music = CEZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 20
Weather = 3
RecordAttack = true
Unlockable = 25
LevelSelect = 2
SelectHeading = Bonus Stages
SkyboxScale = 64
FlickyList = Rat,Bear

Level 33
levelname = Techno Legacy
subtitle = Original Techno Hill 2 Design
act = 0
music = THZALT
typeoflevel = Singleplayer,Co-op,Competition,Race
nextlevel = 1100
RecordAttack = true
Unlockable = 27
skynum = 1
LevelSelect = 2
SelectHeading = Bonus Stages
weather = 0

#Challenge Stages

level 40
levelname = Haunted Heights
music = HAUNTD
skynum = 172
nextlevel = 41
RecordAttack = true
Unlockable = 4
LevelSelect = 2
SelectHeading = Challenge Stages
typeoflevel = Solo,Co-op,Competition,Race
SkyboxScale = 0
flickylist = Spider,Bat

Level 41
Levelname = Aerial Garden
Music = AGZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 42
SkyNum = 40
RecordAttack = true
Unlockable = 5
LevelSelect = 2
SelectHeading = Challenge Stages
SaveGame = true
FlickyList = Puffin,Dove
#Flicky selection is final.

Level 42
Levelname = Azure Temple
Music = ATZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 35
RecordAttack = true
Unlockable = 6
LevelSelect = 2
SelectHeading = Challenge Stages
SaveGame = true
FlickyList = Fish,Bluebird
#Bluebird will be replaced with Flicky's Island Redbird when complete.


#Special Stages

Level 50
LevelName = Floral Field
Subtitle = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 1
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000

Level 57
LevelName = Black Hole
Subtitle = Special Stage 8
Music = BHZ
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
NoVisitNeeded = true
SkyNum = 99
Unlockable = 16
Hidden = true
Grades1 = 0,50000,60000,70000,80000,140000


# Multiplayer

Level 60
LevelName = MP Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 1

Level 61
LevelName = MP Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 4

Level 62
LevelName = MP Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 8

Level 63
LevelName = MP Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
Weather = 1
SkyNum = 10

Level 64
LevelName = MP Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 13

Level 65
LevelName = MP Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 20

Level 66
LevelName = MP Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 22


#NiGHTs Stages

Level 70
Levelname = Christmas Chime
Music = CCZ
MixNightsCountdown = 1
MusicInterFadeOut = 5*MUSICRATE
TypeOfLevel = Singleplayer,Xmas,NiGHTS
NextLevel = 1100
SkyNum = 17
Hidden = true
LevelSelect = 2
SelectHeading = NiGHTS Bonus Stages
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 15
BonusType = NiGHTS
MaxBonusLives = 0
Grades1 = 0,30000,40000,60000,90000,110000
FlickyList = Bluebird,Canary,Puffin,Dove
#Canary, Puffin and Dove will be replaced with the Redbird, Pinkbird and Greenbird from Flickies Island when complete.

Level 71
Levelname = Dream Hill
SubTitle = ^1~The Slumber~
NoZone = true
Act = 0
Music = DHZ
TypeOfLevel = Singleplayer,NiGHTS
NextLevel = 1100
SkyNum = 40
Hidden = true
LevelSelect = 2
SelectHeading = NiGHTS Bonus Stages
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 12
Grades1 = 0,10000,15000,50000,80000,120000
Grades2 = 0,5000,10000,30000,40000,60000
Grades3 = 0,10000,15000,40000,50000,60000
Grades4 = 0,15000,20000,25000,40000,60000
BonusType = NiGHTS
MaxBonusLives = 0
MixNightsCountdown = 1
MusicInterFadeOut = 5000

LEVEL 72
LEVELNAME = Alpine Paradise
ACT = 1
NEXTLEVEL = 1100
MUSIC = APZ1
WEATHER = 0
SKYNUM = 300
TYPEOFLEVEL = Singleplayer,Co-op,NiGHTS
Hidden = true
LevelSelect = 2
SelectHeading = NiGHTS Bonus Stages
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 13
BONUSTYPE = NIGHTS
MAXBONUSLIVES = 0
MIXNIGHTSCOUNTDOWN = 1
MUSICINTERFADEOUT = 5*MUSICRATE
Grades1 = 0,40000,60000,80000,120000,160000

LEVEL 73
LEVELNAME = Alpine Paradise
ACT = 2
NEXTLEVEL = 1100
MUSIC = APZ2
WEATHER = 0
SKYNUM = 301
TYPEOFLEVEL = Singleplayer,Co-op,NiGHTS
Hidden = true
LevelSelect = 2
SelectHeading = NiGHTS Bonus Stages
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 14
BONUSTYPE = NIGHTS
MAXBONUSLIVES = 0
MIXNIGHTSCOUNTDOWN = 1
MUSICINTERFADEOUT = 5*MUSICRATE
Grades1 = 0,15000,20000,35000,50000,70000
Grades2 = 0,15000,20000,35000,50000,70000
Grades3 = 0,15000,20000,35000,50000,80000
Grades4 = 0,15000,20000,35000,50000,60000


#Capture the Flag

Level F0
Levelname = Lime Forest
Music = GFZALT
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F1
SkyNum = 1

Level F1
Levelname = Lost Palace
Music = AGZALT
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F2
SkyNum = 8
SkyBoxScale = 32

Level F2
Levelname = Silver Cascade
Music = MP_WTR
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F3
Weather = 3
SkyNum = 20

Level F3
Levelname = Icicle Falls
Music = MP_ICE
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F4
Skynum = 55

Level F4
LevelName = Twisted Terminal
Music = ERZ2
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F5
SkyNum = 22

Level F5
Levelname = Clockwork Towers
Music = MP_RAI
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F6
Weather = 1
SkyNum = 20

LEVEL F6
Levelname = Iron Turret
Music = THZ1
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F7
SkyNum = 4

Level F7
Levelname = Dual Fortress
Music = CEZ1
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F8
Weather = 1
SkyNum = 11

Level F8
Levelname = Nimbus Ruins
Music = MP_AIR
TypeOfLevel = CTF
SelectHeading = Standard
NextLevel = F0
SkyNum = 68
SkyboxScaleX = 64
SkyboxScaleY = 64


# Match

Level M0
LevelName = Jade Valley
Music = MP_SUN
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M1
SkyNum = 1

Level M1
LevelName = Noxious Factory
Music = THZ1
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M2
SkyNum = 4

LEVEL M2
LevelName = Tidal Palace
Music = DSZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M3
SkyNum = 7

Level M3
LevelName = Thunder Citadel
Music = CEZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M4
Weather = 1
SkyNum = 10

Level M4
LevelName = Desolate Twilight
Music = MP_DES
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M5
SkyNum = 21

Level M5
LevelName = Infernal Cavern
Music = RVZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M6
SkyNum = 7

Level M6
LevelName = Orbital Hangar
Music = MP_DOM
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M7
SkyNum = 22

Level M7
LevelName = Sapphire Falls
Music = MP_GHZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M8
SkyNum = 2

Level M8
LevelName = Diamond Blizzard
Music = MP_AIR
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M9
Weather = 2
SkyNum = 55

Level M9
LevelName = Celestial Sanctuary
Music = AGZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MA
SkyNum = 40

Level MA
LevelName = Frost Columns
Music = MP_ICE
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MB
Weather = 2
SkyNum = 6

Level MB
LevelName = Meadow Match
Music = MP_MED
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M0
SkyNum = 2