freeslot("SKINCOLOR_MAN553AKA1UPAKABLURT") skincolors[SKINCOLOR_MAN553AKA1UPAKABLURT] = { name = "Rosewood", ramp = {200,201,32,33,34,215,69,70,70,236,237,239,239,110,111,30}, invcolor = SKINCOLOR_SUNSET, invshade = 29, chatcolor = V_REDMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_MAN553AKA1UPAKABLURT, SKINCOLOR_RED) freeslot("SKINCOLOR_MARINE") skincolors[SKINCOLOR_MARINE] = { name = "Marine", ramp = {1,130,122,123,142,142,143,143,138,138,138,139,139,28,30,31}, invcolor = SKINCOLOR_VAPOR, invshade = 57, chatcolor = V_AQUAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MARINE, SKINCOLOR_AQUA) freeslot("SKINCOLOR_OBVIOUSTROLL") skincolors[SKINCOLOR_OBVIOUSTROLL] = { name = "Consolia", ramp = {0,1,2,120,140,140,140,141,141,141,142,143,143,137,138,139}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 54, chatcolor = V_SKYMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_OBVIOUSTROLL, SKINCOLOR_TEAL) freeslot("SKINCOLOR_CHARTREUSE") skincolors[SKINCOLOR_CHARTREUSE] = { name = "Chartreuse", ramp = {1,88,188,189,190,102,104,106,237,239,239,47,47,47,30,31}, invcolor = SKINCOLOR_PEACHY, invshade = 27, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CHARTREUSE, SKINCOLOR_APPLE) freeslot("SKINCOLOR_HYDRAZINE") skincolors[SKINCOLOR_HYDRAZINE] = { name = "Hydrazine", ramp = {0,145,146,162,193,243,191,191,78,79,107,108,109,119,111,31}, invcolor = SKINCOLOR_DUSK, invshade = 58, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_HYDRAZINE, SKINCOLOR_AZURE) freeslot("SKINCOLOR_ANUBIS") skincolors[SKINCOLOR_ANUBIS] = { name = "Anubis", ramp = {0,51,67,69,71,47,27,27,28,28,29,29,30,30,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 8, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_ANUBIS, SKINCOLOR_GOLD) freeslot("SKINCOLOR_SUNGAURA") skincolors[SKINCOLOR_SUNGAURA] = { name = "Blacknide", ramp = {0,8,18,27,29,29,30,30,30,31,31,20,6,12,16,19}, invcolor = SKINCOLOR_CLOUDY, invshade = 3, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SUNGAURA, SKINCOLOR_JET) freeslot("SKINCOLOR_GALAXY") skincolors[SKINCOLOR_GALAXY] = { name = "Galaxy", ramp = {0,170,172,167,167,168,168,193,192,202,203,204,206,41,44,46}, invcolor = SKINCOLOR_SEAFOAM, invshade = 45, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_GALAXY, SKINCOLOR_AZURE) freeslot("SKINCOLOR_ADAMANTIUM") skincolors[SKINCOLOR_ADAMANTIUM] = { name = "Adamantium", ramp = {0,209,32,34,38,215,207,205,204,203,202,201,178,178,161,162}, invcolor = SKINCOLOR_TAN, invshade = 16, chatcolor = V_REDMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_ADAMANTIUM, SKINCOLOR_RUBY) freeslot("SKINCOLOR_TERRACOTTA") skincolors[SKINCOLOR_TERRACOTTA] = { name = "Terracotta", ramp = {49,219,51,222,224,68,69,69,70,70,70,63,71,46,47,30}, invcolor = SKINCOLOR_SALMON, invshade = 22, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TERRACOTTA, SKINCOLOR_SUNSET) freeslot("SKINCOLOR_PUMPKIN") skincolors[SKINCOLOR_PUMPKIN] = { name = "Pumpkin", ramp = {0,217,52,56,59,60,69,78,105,106,107,108,109,110,111,31}, invcolor = SKINCOLOR_TEAL, invshade = 47, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PUMPKIN, SKINCOLOR_ORANGE) freeslot("SKINCOLOR_STARFRUIT") skincolors[SKINCOLOR_STARFRUIT] = { name = "Starfruit", ramp = {0,81,83,65,66,67,59,60,79,107,108,118,119,119,110,111}, invcolor = SKINCOLOR_QUAIL, invshade = 28, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_STARFRUIT, SKINCOLOR_OLIVE) freeslot("SKINCOLOR_NOTHINPERSONELKID") skincolors[SKINCOLOR_NOTHINPERSONELKID] = { name = "Coldsteel", ramp = {87,244,246,233,236,236,24,24,138,138,139,139,254,254,30,30}, invcolor = SKINCOLOR_DUSK, invshade = 58, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_NOTHINPERSONELKID, SKINCOLOR_BRONZE) freeslot("SKINCOLOR_INDIGO") skincolors[SKINCOLOR_INDIGO] = { name = "Indigo", ramp = {128,146,148,149,166,167,167,168,168,169,169,187,187,199,28,29}, invcolor = SKINCOLOR_FLAME, invshade = 25, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_INDIGO, SKINCOLOR_DUSK) freeslot("SKINCOLOR_SULPHUR") skincolors[SKINCOLOR_SULPHUR] = { name = "Sulphur", ramp = {72,64,65,91,92,92,87,227,231,234,236,25,26,139,254,31}, invcolor = SKINCOLOR_FOREST, invshade = 42, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_SULPHUR, SKINCOLOR_LIME) freeslot("SKINCOLOR_PRISMARINE") skincolors[SKINCOLOR_PRISMARINE] = { name = "Prismarine", ramp = {141,142,137,138,138,139,139,139,138,137,137,136,137,138,253,254}, invcolor = SKINCOLOR_RASPBERRY, invshade = 67, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PRISMARINE, SKINCOLOR_CERULEAN) freeslot("SKINCOLOR_CLODUY") skincolors[SKINCOLOR_CLODUY] = { name = "Stormy", ramp = {11,13,16,20,23,23,24,174,174,175,175,253,253,254,254,31}, invcolor = SKINCOLOR_SILVER, invshade = 5, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CLODUY, SKINCOLOR_CARBON) freeslot("SKINCOLOR_HALLOWEEB") skincolors[SKINCOLOR_HALLOWEEB] = { name = "Spooky", ramp = {176,161,193,195,167,167,168,168,169,198,197,233,231,68,58,62}, invcolor = SKINCOLOR_SALMON, invshade = 22, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_HALLOWEEB, SKINCOLOR_LAVENDER) freeslot("SKINCOLOR_ABYSS") skincolors[SKINCOLOR_ABYSS] = { name = "Abyss", ramp = {145,147,150,151,155,175,28,28,29,29,30,30,31,31,31,31}, invcolor = SKINCOLOR_SUPERSKY5, invshade = 98, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ABYSS, SKINCOLOR_COBALT) freeslot("SKINCOLOR_APPLE2") skincolors[SKINCOLOR_APPLE2] = { name = "RedApple", ramp = {0,32,34,205,207,207,198,237,26,109,110,110,139,139,110,30}, invcolor = SKINCOLOR_RASPBERRY, invshade = 67, chatcolor = V_REDMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_APPLE2, SKINCOLOR_RUBY) freeslot("SKINCOLOR_BLUSH") skincolors[SKINCOLOR_BLUSH] = { name = "Blush", ramp = {0,252,208,209,33,34,39,42,207,186,186,187,187,199,254,31}, invcolor = SKINCOLOR_FOREST, invshade = 42, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BLUSH, SKINCOLOR_RUBY) freeslot("SKINCOLOR_TREE") skincolors[SKINCOLOR_TREE] = { name = "Tree", ramp = {0,240,68,233,236,237,108,108,108,109,109,139,139,139,30,31}, invcolor = SKINCOLOR_PLUM, invshade = 66, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TREE, SKINCOLOR_BRONZE) freeslot("SKINCOLOR_VOLCANIC") skincolors[SKINCOLOR_VOLCANIC] = { name = "Volcanic", ramp = {48,219,52,56,34,207,175,254,254,30,30,30,30,31,31,31}, invcolor = SKINCOLOR_SUPERGOLD3, invshade = 86, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_VOLCANIC, SKINCOLOR_COPPER) freeslot("SKINCOLOR_WETLAND") skincolors[SKINCOLOR_WETLAND] = { name = "Coral", ramp = {128,140,141,142,142,143,143,138,198,45,71,199,199,187,169,253}, invcolor = SKINCOLOR_RASPBERRY, invshade = 67, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_WETLAND, SKINCOLOR_TEAL) freeslot("SKINCOLOR_BRIMSTONE") skincolors[SKINCOLOR_BRIMSTONE] = { name = "Brimstone", ramp = {80,240,243,244,245,215,207,207,207,42,45,47,47,29,30,31}, invcolor = SKINCOLOR_LAVENDER, invshade = 20, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BRIMSTONE, SKINCOLOR_BEIGE) freeslot("SKINCOLOR_DARKROSE") skincolors[SKINCOLOR_DARKROSE] = { name = "Dark Rose", ramp = {209,210,211,205,207,198,28,30,30,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_GOLD, invshade = 34, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DARKROSE, SKINCOLOR_LILAC) freeslot("SKINCOLOR_SUNRISE") skincolors[SKINCOLOR_SUNRISE] = { name = "Sunrise", ramp = {51,69,236,27,27,28,29,30,31,31,47,63,71,47,30,31}, invcolor = SKINCOLOR_BLACK, invshade = 8, chatcolor = V_INVERTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SUNRISE, SKINCOLOR_COPPER) freeslot("SKINCOLOR_INK") skincolors[SKINCOLOR_INK] = { name = "Ink", ramp = {144,170,171,21,26,27,28,28,29,29,30,30,30,30,31,31}, invcolor = SKINCOLOR_BLUEBELL, invshade = 11, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_INK, SKINCOLOR_JET) freeslot("SKINCOLOR_BASIL") skincolors[SKINCOLOR_BASIL] = { name = "Basil", ramp = {0,90,92,21,24,25,26,27,28,109,110,110,111,111,29,30}, invcolor = SKINCOLOR_LAVENDER, invshade = 20, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BASIL, SKINCOLOR_FOREST) freeslot("SKINCOLOR_SPICE") skincolors[SKINCOLOR_SPICE] = { name = "Spice", ramp = {0,219,55,58,69,79,79,239,239,254,254,254,29,30,30,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 24, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SPICE, SKINCOLOR_ORANGE)