freeslot("SKINCOLOR_PLAIN") skincolors[SKINCOLOR_PLAIN] = { name = "plain", ramp = {208,216,85,86,242,87,93,104,106,107,108,139,139,139,111,31}, invcolor = SKINCOLOR_SUPERPERIDOT4, invshade = 92, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PLAIN, SKINCOLOR_APPLE) freeslot("SKINCOLOR_IRIS") skincolors[SKINCOLOR_IRIS] = { name = "Iris", ramp = {200,192,193,194,195,196,173,173,174,138,138,139,119,110,111,111}, invcolor = SKINCOLOR_GOLD, invshade = 34, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_IRIS, SKINCOLOR_PURPLE) freeslot("SKINCOLOR_AMBER") skincolors[SKINCOLOR_AMBER] = { name = "Amber", ramp = {1,216,50,221,223,225,215,215,215,207,207,186,186,169,253,254}, invcolor = SKINCOLOR_SKY, invshade = 50, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_AMBER, SKINCOLOR_QUAIL) freeslot("SKINCOLOR_OPAL") skincolors[SKINCOLOR_OPAL] = { name = "Opal", ramp = {0,128,120,140,170,171,172,172,196,196,185,186,186,187,187,30}, invcolor = SKINCOLOR_GREEN, invshade = 4, chatcolor = V_SKYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_OPAL, SKINCOLOR_VIOLET) freeslot("SKINCOLOR_DIRT") skincolors[SKINCOLOR_DIRT] = { name = "Dirt", ramp = {82,242,87,229,231,232,233,234,235,236,198,198,187,187,187,187}, invcolor = SKINCOLOR_TAN, invshade = 16, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DIRT, SKINCOLOR_BRONZE) freeslot("SKINCOLOR_WATERLEAF") skincolors[SKINCOLOR_WATERLEAF] = { name = "Waterleaf", ramp = {88,90,98,99,100,100,142,142,142,137,137,137,138,138,175,283}, invcolor = SKINCOLOR_LILAC, invshade = 65, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_WATERLEAF, SKINCOLOR_MINT) freeslot("SKINCOLOR_DRAGONFRUIT") skincolors[SKINCOLOR_DRAGONFRUIT] = { name = "Dragonfruit", ramp = {0,252,200,201,192,202,193,203,194,17,104,126,126,126,126,126}, invcolor = SKINCOLOR_MINT, invshade = 44, chatcolor = V_MAGENTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DRAGONFRUIT, SKINCOLOR_ROSY) freeslot("SKINCOLOR_RUNE") skincolors[SKINCOLOR_RUNE] = { name = "Rune", ramp = {0,81,82,85,86,87,244,17,173,138,138,175,175,253,253,254}, invcolor = SKINCOLOR_BEIGE, invshade = 17, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_RUNE, SKINCOLOR_TAN) freeslot("SKINCOLOR_VORTEX") skincolors[SKINCOLOR_VORTEX] = { name = "Vortex", ramp = {120,140,140,141,142,142,142,137,137,138,138,138,175,139,253,253}, invcolor = SKINCOLOR_SEAFOAM, invshade = 45, chatcolor = V_AQUAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_VORTEX, SKINCOLOR_TEAL) freeslot("SKINCOLOR_CARROT") skincolors[SKINCOLOR_CARROT] = { name = "Carrot", ramp = {0,48,220,223,224,56,56,67,231,105,127,127,108,139,139,139}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 53, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CARROT, SKINCOLOR_ORANGE) freeslot("SKINCOLOR_KIWI") skincolors[SKINCOLOR_KIWI] = { name = "Kiwi", ramp = {92,93,126,143,127,127,138,138,139,139,139,254,254,254,199,187}, invcolor = SKINCOLOR_PINK, invshade = 12, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_KIWI, SKINCOLOR_FOREST) freeslot("SKINCOLOR_IRON") skincolors[SKINCOLOR_IRON] = { name = "Iron", ramp = {5,6,7,240,240,241,242,243,246,248,173,174,174,175,169,187}, invcolor = SKINCOLOR_BLACK, invshade = 8, chatcolor = V_AZUREMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_IRON, SKINCOLOR_AETHER) freeslot("SKINCOLOR_TROPICAL") skincolors[SKINCOLOR_TROPICAL] = { name = "Tropical", ramp = {140,140,141,92,102,103,104,104,94,94,235,234,235,236,70,70}, invcolor = SKINCOLOR_AZURE, invshade = 19, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BASALT") skincolors[SKINCOLOR_BASALT] = { name = "Basalt", ramp = {9,14,17,20,21,23,23,138,138,139,139,254,254,254,30,31}, invcolor = SKINCOLOR_SLATE, invshade = 10, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BASALT, SKINCOLOR_JET) freeslot("SKINCOLOR_BLOODORANGE") skincolors[SKINCOLOR_BLOODORANGE] = { name = "Blood Orange", ramp = {217,221,213,215,215,62,62,207,207,186,186,186,187,187,187,187}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 54, chatcolor = V_REDMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_BLOODORANGE, SKINCOLOR_SALMON) freeslot("SKINCOLOR_POMEGRANATE") skincolors[SKINCOLOR_POMEGRANATE] = { name = "Pomegranate", ramp = {0,210,213,215,232,234,235,234,251,109,139,139,139,254,254,254}, invcolor = SKINCOLOR_YOGURT, invshade = 13, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_POMEGRANATE, SKINCOLOR_CRIMSON) freeslot("SKINCOLOR_FROSTBURN") skincolors[SKINCOLOR_FROSTBURN] = { name = "Frostburn", ramp = {129,130,140,141,135,136,136,172,173,173,167,168,168,187,187,30}, invcolor = SKINCOLOR_SUPERPURPLE2, invshade = 100, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_FROSTBURN, SKINCOLOR_WAVE) freeslot("SKINCOLOR_BETTERCYAN") skincolors[SKINCOLOR_BETTERCYAN] = { name = "CyanV2", ramp = {0,120,121,132,134,141,142,125,126,127,108,119,119,110,111,111}, invcolor = SKINCOLOR_QUAIL, invshade = 28, chatcolor = V_AQUAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BETTERCYAN, SKINCOLOR_CYAN) freeslot("SKINCOLOR_KARBON") skincolors[SKINCOLOR_KARBON] = { name = "Karbon", ramp = {0,7,14,17,20,235,235,70,70,63,44,45,71,187,199,254}, invcolor = SKINCOLOR_COBALT, invshade = 56, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_KARBON, SKINCOLOR_JET) freeslot("SKINCOLOR_BLOSSOM") skincolors[SKINCOLOR_BLOSSOM] = { name = "Blossom", ramp = {0,176,178,192,194,163,172,173,174,138,138,139,109,119,110,110}, invcolor = SKINCOLOR_LIME, invshade = 38, chatcolor = V_ROSYMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_BLOSSOM, SKINCOLOR_BUBBLEGUM) freeslot("SKINCOLOR_NAVY") skincolors[SKINCOLOR_NAVY] = { name = "Navy", ramp = {0,145,146,147,148,149,172,137,138,139,139,254,254,254,30,31}, invcolor = SKINCOLOR_RUBY, invshade = 21, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_NAVY, SKINCOLOR_BLUEBELL) freeslot("SKINCOLOR_SANGRIA") skincolors[SKINCOLOR_SANGRIA] = { name = "Sangria", ramp = {216,210,211,214,215,206,207,207,186,186,186,187,187,199,199,28}, invcolor = SKINCOLOR_BLUEBELL, invshade = 11, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SANGRIA, SKINCOLOR_RUBY) freeslot("SKINCOLOR_CANARY") skincolors[SKINCOLOR_CANARY] = { name = "Canary", ramp = {3,88,84,65,222,223,214,215,60,42,42,207,186,187,187,254}, invcolor = SKINCOLOR_EMERALD, invshade = 43, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CANARY, SKINCOLOR_GOLD) freeslot("SKINCOLOR_FERN") skincolors[SKINCOLOR_FERN] = { name = "Fern", ramp = {0,89,91,92,103,104,126,126,143,143,138,138,139,139,254,254}, invcolor = SKINCOLOR_MOSS, invshade = 18, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_FERN, SKINCOLOR_GREEN) freeslot("SKINCOLOR_CORROSION") skincolors[SKINCOLOR_CORROSION] = { name = "Corrosion", ramp = {120,141,141,142,93,106,107,107,95,236,236,237,239,239,47,47}, invcolor = SKINCOLOR_DUSK, invshade = 58, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_RAVEN") skincolors[SKINCOLOR_RAVEN] = { name = "Raven", ramp = {160,194,197,175,175,139,139,253,253,253,254,254,254,29,30,30}, invcolor = SKINCOLOR_MINT, invshade = 44, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_RAVEN, SKINCOLOR_PURPLE) freeslot("SKINCOLOR_VERMILLION") skincolors[SKINCOLOR_VERMILLION] = { name = "Vermillion", ramp = {209,201,211,203,194,194,195,172,167,168,139,139,139,254,254,254}, invcolor = SKINCOLOR_WAVE, invshade = 48, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_VERMILLION, SKINCOLOR_RASPBERRY) freeslot("SKINCOLOR_PINES") skincolors[SKINCOLOR_PINES] = { name = "Pines", ramp = {120,141,126,127,127,138,138,139,139,253,253,254,254,30,31,31}, invcolor = SKINCOLOR_SALMON, invshade = 22, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PINES, SKINCOLOR_SEAFOAM) freeslot("SKINCOLOR_ULTRAMARINE") skincolors[SKINCOLOR_ULTRAMARINE] = { name = "Ultramarine", ramp = {0,160,170,171,172,172,173,173,174,175,175,168,168,169,29,29}, invcolor = SKINCOLOR_SUNSET, invshade = 29, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_ULTRAMARINE, SKINCOLOR_PINK) freeslot("SKINCOLOR_POWDER") skincolors[SKINCOLOR_POWDER] = { name = "Powder", ramp = {0,144,145,146,170,171,171,172,172,19,249,236,237,239,29,30}, invcolor = SKINCOLOR_LILAC, invshade = 65, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_POWDER, SKINCOLOR_SLATE) freeslot("SKINCOLOR_BROWN2") skincolors[SKINCOLOR_BROWN2] = { name = "Mud", ramp = {208,209,220,223,225,68,68,78,79,79,107,108,118,118,119,111}, invcolor = SKINCOLOR_CERULEAN, invshade = 51, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_BROWN2, SKINCOLOR_BROWN) freeslot("SKINCOLOR_CITRUS") skincolors[SKINCOLOR_CITRUS] = { name = "Citrus", ramp = {0,80,81,84,89,140,141,136,137,137,157,168,168,169,187,187}, invcolor = SKINCOLOR_PASTEL, invshade = 59, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CITRUS, SKINCOLOR_YELLOW) freeslot("SKINCOLOR_CLOROX") skincolors[SKINCOLOR_CLOROX] = { name = "Bleach", ramp = {0,80,81,84,84,90,91,99,101,102,103,104,126,127,139,254}, invcolor = SKINCOLOR_SUPERPERIDOT3, invshade = 91, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CLOROX, SKINCOLOR_MINT) freeslot("SKINCOLOR_PAPRIKA") skincolors[SKINCOLOR_PAPRIKA] = { name = "Paprika", ramp = {80,217,222,226,60,62,63,198,198,175,175,175,139,139,29,111}, invcolor = SKINCOLOR_FOREST, invshade = 42, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_PAPRIKA, SKINCOLOR_FLAME) freeslot("SKINCOLOR_ALGAE") skincolors[SKINCOLOR_ALGAE] = { name = "Algae", ramp = {0,121,122,124,125,104,105,106,107,95,95,238,239,239,29,30}, invcolor = SKINCOLOR_OLIVE, invshade = 37, chatcolor = V_GREENMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_ALGAE, SKINCOLOR_AQUA) freeslot("SKINCOLOR_TAFFY") skincolors[SKINCOLOR_TAFFY] = { name = "Taffy", ramp = {0,176,177,178,192,193,203,205,206,43,71,46,47,29,111,31}, invcolor = SKINCOLOR_SEAFOAM, invshade = 45, chatcolor = V_PINKMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TAFFY, SKINCOLOR_RASPBERRY) freeslot("SKINCOLOR_CHEEKYSMARTASS") skincolors[SKINCOLOR_CHEEKYSMARTASS] = { name = "Blacker", ramp = {25,25,26,26,27,27,28,28,29,29,29,30,30,30,31,31}, invcolor = SKINCOLOR_RUBY, invshade = 21, chatcolor = V_INVERTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CHEEKYSMARTASS, SKINCOLOR_BLACK) freeslot("SKINCOLOR_BLACKLESS") skincolors[SKINCOLOR_BLACKLESS] = { name = "Whiter", ramp = {0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 53, chatcolor = V_WHITEMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_BLACKLESS, SKINCOLOR_WHITE) freeslot("SKINCOLOR_WATERMELONE") skincolors[SKINCOLOR_WATERMELONE] = { name = "Watermelone", ramp = { 0,140,124,125,126,126,127,127,198,186,187,46,46,47,47,30}, invcolor = SKINCOLOR_CERULEAN, invshade = 51, chatcolor = V_GREENMAP, accessible = true }